Bestia dividida forestal
Demonio
Treant Splitbeast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre |
Tags | demon, fast_movement, not_int, red_blood |
Packs |
Vida
144%
Armadura
+25%
Evasión
+25%
Ailment Threshold
144%
Resistencia
30 0 0 30
Damage
162%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
160%
Type
FallenSplit
Metadata
FallenSplit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,264
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
605
Daño de hechizos
605
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 484–726
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplit"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bestia dividida forestal
Demonio
Treant Splitbeast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre |
Tags | demon, fast_movement, not_int, red_blood |
Packs |
Vida
144%
Armadura
+25%
Evasión
+25%
Ailment Threshold
144%
Resistencia
30 0 0 30
Damage
162%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
160%
Type
FallenSplit
Metadata
FallenSplitStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,264
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
605
Daño de hechizos
605
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 484–726
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitStandalone"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bestia dividida forestal
Demonio
Treant Splitbeast
Spectre | Y |
---|---|
Tags | demon, fast_movement, not_int, red_blood |
Vida
144%
Armadura
+25%
Evasión
+25%
Ailment Threshold
144%
Resistencia
30 0 0 30
Damage
162%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
160%
Type
FallenSplit
Metadata
FallenSplitSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,264
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
605
Daño de hechizos
605
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 484–726
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Bestia dividida forestal
Demonio
Treant Splitbeast
Spectre | N |
---|---|
Tags | blight_monster, demon, fast_movement, not_int, red_blood |
Vida
144%
Armadura
+25%
Evasión
+25%
Ailment Threshold
144%
Resistencia
30 0 0 30
Damage
162%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
120%
Model Size
160%
Type
KalguurFallenSplit
Metadata
PetrifiedWoodFallenSplit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,264
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
605
Daño de hechizos
605
Precisión
290
Attack Time
1.5
Experiencia
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 484–726
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodFallenSplit"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }