Tigre de la forêt imparfait
Cadavre
Type du monstre: Bête
5% d'Augmentation des Dégâts d'attaque tous les 450 de Score d'Évasion
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Imperfect Forest Tiger
Tigre de la forêt imparfait TigerLow /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 81 |
BaseType | Imperfect Forest Tiger |
BaseType | Tigre de la forêt imparfait |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TigerLow |
Icon | Art/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse |
Reference | Community Wiki |
Tigre de la forêt imparfait
Bête
5% d'Augmentation des Dégâts d'Attaque tous les 450 de Score d'Évasion
Imperfect Forest Tiger
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement |
Vie
180%
Armure
+60%
Évasion
+100%
Ailment Threshold
180%
Résistance
0 40 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
46,064
Évasion
9,478
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.2
Expérience
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 3 sec.
20% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
+100% Davantage de Dégâts avec le Saignement
Inflige le Saignement
is area damage [1]
60% de Perte de Vitesse d'attaque
+100% Davantage de Dégâts avec le Saignement
Inflige le Saignement
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 3 sec.
20% Davantage de Dégâts
La Durée de base est de 0.75 secondes
32% de Perte de Vitesse d'attaque
Mutile au Toucher
is area damage [1]
La Durée de base est de 0.75 secondes
32% de Perte de Vitesse d'attaque
Mutile au Toucher
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 12 sec.
100% Davantage de Dégâts
14% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
14% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.2 sec.
Temps de recharge: 12 sec.
50% de Perte de Dégâts d'Attaque
monster penalty against minions damage +% final vs player minions [-65]
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.2 sec.
20% Davantage de Dégâts d'Attaque
Inflige le Saignement
Inflige le Saignement
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerLow"] = { name = "Imperfect Forest Tiger", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellAzmeriTigerComboAttack", "AzermiTigerGeometryAttackFront", "AzmeriTigerGeometryAttackStrafe", "AzmeriStampedeTiger", "AzmeriTigerSpiritFangs", "AzmeriTigerSpiritLacerate", "AzmeriTigerSpiritTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAzmeriTigerComboAttack"] = { name = "EmptyActionSpellAzmeriTigerComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzermiTigerGeometryAttackFront"] = { name = "AzermiTigerGeometryAttackFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerGeometryAttackStrafe"] = { name = "AzmeriTigerGeometryAttackStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStampedeTiger"] = { name = "AzmeriStampedeTiger", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritFangs"] = { name = "AzmeriTigerSpiritFangs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritLacerate"] = { name = "AzmeriTigerSpiritLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritTeleportSlam"] = { name = "AzmeriTigerSpiritTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.55, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
5% d'Augmentation des Dégâts d'Attaque tous les 450 de Score d'Évasion
Id | AzmeriTigerAttackDamagePerEvasion |
---|---|
Family | EvasionRatingIncreasesWeaponDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.