Tigre da Floresta Imperfeito
Cadáver
Categoria do Monstro: Bestial
Dano de Ataque aumentado em 5% por cada 450 de Evasão
Clique com o botão direito neste item para criar seu cadáver.
Imperfect Forest Tiger
Tigre da Floresta Imperfeito TigerLow /8
NomeExibir Descrições Completas
DropLevel 81
BaseType Imperfect Forest Tiger
BaseType Tigre da Floresta Imperfeito
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TigerLow
IconArt/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse
ReferenceCommunity Wiki
Tigre da Floresta Imperfeito
Bestial
Dano de Ataques aumentado em 5% a cada 450 de Evasão
Imperfect Forest Tiger
SpectreY
Tagsanimal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Vida
180%
Armadura
+60%
Evasão
+100%
Ailment Threshold
180%
Resistência
0 40 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerLow
Nível
68
Vida
11,580
Armadura
46,064
Evasão
9,478
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.2
Experiência
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Causa 20% mais Dano
60% menos Velocidade de Ataque
+100% mais Dano com Sangramentos
Causa Sangramento
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Causa 20% mais Dano
Duração base é de 0.75 segundos
32% menos Velocidade de Ataque
Mutila ao Acertar
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 12 seg
Causa 100% mais Dano
14% mais Velocidade de Ataque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.2 seg
Recarga: 12 seg
Causa 50% menos Dano de Ataque
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Tempo de Conjuração: 3 seg
Recarga: 8 seg
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.2 seg
Causa 20% mais Dano de Ataque
Causa Sangramento

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerLow"] = {
    name = "Imperfect Forest Tiger",
    life = 1.8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EmptyActionSpellAzmeriTigerComboAttack",
        "AzermiTigerGeometryAttackFront",
        "AzmeriTigerGeometryAttackStrafe",
        "AzmeriStampedeTiger",
        "AzmeriTigerSpiritFangs",
        "AzmeriTigerSpiritLacerate",
        "AzmeriTigerSpiritTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAzmeriTigerComboAttack"] = {
    name = "EmptyActionSpellAzmeriTigerComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzermiTigerGeometryAttackFront"] = {
    name = "AzermiTigerGeometryAttackFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerGeometryAttackStrafe"] = {
    name = "AzmeriTigerGeometryAttackStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriStampedeTiger"] = {
    name = "AzmeriStampedeTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritFangs"] = {
    name = "AzmeriTigerSpiritFangs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritLacerate"] = {
    name = "AzmeriTigerSpiritLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritTeleportSlam"] = {
    name = "AzmeriTigerSpiritTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.55,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Dano de Ataques aumentado em 5% a cada 450 de Evasão
IdAzmeriTigerAttackDamagePerEvasion
FamilyEvasionRatingIncreasesWeaponDamage
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • attack damage +% per 450 evasion Min: 5 Max: 5 Global
  • Craft Tagsdamage attack