不完美森林猛虎
屍體
怪物種類: 野獸
每 450 閃避值,增加 5% 攻擊傷害
右鍵點擊此物品來製造屍體。
Imperfect Forest Tiger
不完美森林猛虎 TigerLow /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Forest Tiger |
BaseType | 不完美森林猛虎 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TigerLow |
Icon | Art/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse |
Reference | Community Wiki |
不完美森林猛虎
野獸
每 450 閃避值增加 5% 攻擊傷害
Imperfect Forest Tiger
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement |
生命
180%
護甲
+60%
閃避
+100%
異常狀態臨界值
180%
抗性
0
40
0
0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
AzmeriTiger
Metadata
TigerLow
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
1.2
經驗值
15,383
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
造成 20% 更多傷害
60% 更少攻擊速度
+100% 更多流血傷害
造成流血
is area damage [1]
60% 更少攻擊速度
+100% 更多流血傷害
造成流血
is area damage [1]
AzmeriTigerSpiritLacerate
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
造成 20% 更多傷害
+0.75 秒基礎持續時間
32% 更少攻擊速度
擊中時癱瘓
is area damage [1]
+0.75 秒基礎持續時間
32% 更少攻擊速度
擊中時癱瘓
is area damage [1]
AzmeriTigerSpiritTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 12 秒
造成 100% 更多傷害
14% 更多攻擊速度
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
14% 更多攻擊速度
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
攻擊, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.2 秒
冷卻時間: 12 秒
造成 50% 更少攻擊傷害
monster penalty against minions damage +% final vs player minions [-65]
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
法術
施放時間: 3 秒
冷卻時間: 8 秒
AzermiTigerGeometryAttackFront
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
AzmeriTigerGeometryAttackStrafe
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.2 秒
造成 20% 更多攻擊傷害
造成流血
造成流血
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerLow"] = { name = "Imperfect Forest Tiger", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "EmptyActionSpellAzmeriTigerComboAttack", "AzermiTigerGeometryAttackFront", "AzmeriTigerGeometryAttackStrafe", "AzmeriStampedeTiger", "AzmeriTigerSpiritFangs", "AzmeriTigerSpiritLacerate", "AzmeriTigerSpiritTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAzmeriTigerComboAttack"] = { name = "EmptyActionSpellAzmeriTigerComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzermiTigerGeometryAttackFront"] = { name = "AzermiTigerGeometryAttackFront", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerGeometryAttackStrafe"] = { name = "AzmeriTigerGeometryAttackStrafe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStampedeTiger"] = { name = "AzmeriStampedeTiger", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritFangs"] = { name = "AzmeriTigerSpiritFangs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritLacerate"] = { name = "AzmeriTigerSpiritLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritTeleportSlam"] = { name = "AzmeriTigerSpiritTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.55, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每 450 閃避值增加 5% 攻擊傷害
Id | AzmeriTigerAttackDamagePerEvasion |
---|---|
Family | EvasionRatingIncreasesWeaponDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.