Guerrier de la forêt
Cadavre
Type du monstre: Humanoïde
Utilise Cyclone
Utilise Fissure volcanique
Coup de grâce
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Forest Warrior
Guerrier de la forêt VikingMid /8
NomDescriptions détaillées
DropLevel 24
BaseType Forest Warrior
BaseType Guerrier de la forêt
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/VikingMid
IconArt/2DItems/Currency/Azmeri/VikingMapBossCorpse
ReferenceCommunity Wiki
Guerrier de la forêt
Humanoïde
Coup de grâce
Forest Warrior
SpectreY
Tagscleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood
Vie
300%
Armure
+80%
Évasion
+40%
Ailment Threshold
300%
Résistance
20 20 20 0
Damage
195%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingMid
Niveau
68
Vie
19,300
Armure
51,822
Évasion
6,635
Bouclier d'énergie
0
Damage
728
Dégâts des sorts
728
Précision
290
Attack Time
1.65
Expérience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 583–874
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 583–874
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
La Durée de base est de 5 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
100% d'Augmentation de la Vitesse d'attaque
40% Davantage de Vitesse de déplacement
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Dégâts d'Attaque: 70%
Attack Time: 1.65 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous n'infligez plus de Coups critiques
Inflige 682 Dégâts de feu de base par seconde
30% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
Génère +10 Éruptions

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingMid"] = {
    name = "Forest Warrior",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.95,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "AzmeriVikingCyclone",
        "AzmeriVikingUpheaval",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_fire_damage_per_minute",
        "attack_speed_+%",
        "base_skill_number_of_additional_hits",
        "cyclone_movement_speed_+%_final",
        "base_skill_effect_duration",
        "cyclone_extra_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingUpheaval"] = {
    name = "AzmeriVikingUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
        "always_ignite",
    },
    levels = {
        [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
    },
}
Coup de grâce
IdMonsterCullingStrike
FamilyCullingStrike
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • kill enemy on hit if under 10% life Min: 1 Max: 1 Global