Tigre de la forêt parfait
Cadavre
Type du monstre: Bête
5% d'Augmentation des Dégâts d'attaque tous les 450 de Score d'Évasion
5% de chances d'octroyer au toucher une Charge de frénésie aux alliés à proximité
Utilise Hâte
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Perfect Forest Tiger
Tigre de la forêt parfait TigerHigh /8
NomDescriptions détaillées
DropLevel 81
BaseType Perfect Forest Tiger
BaseType Tigre de la forêt parfait
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TigerHigh
IconArt/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse
ReferenceCommunity Wiki
Tigre de la forêt parfait
Bête
5% d'Augmentation des Dégâts d'Attaque tous les 450 de Score d'Évasion
5% de chances d'octroyer une Charge de frénésie aux Alliés à proximité au Toucher
Perfect Forest Tiger
SpectreY
Tagsanimal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Vie
180%
Armure
+60%
Évasion
+100%
Ailment Threshold
180%
Résistance
0 40 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Expérience
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerHigh
Niveau
68
Vie
11,580
Armure
46,064
Évasion
9,478
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.2
Expérience
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 3 sec.
20% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
+100% Davantage de Dégâts avec le Saignement
Inflige le Saignement
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 3 sec.
20% Davantage de Dégâts
La Durée de base est de 0.75 secondes
32% de Perte de Vitesse d'attaque
Mutile au Toucher
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
Temps de recharge: 12 sec.
100% Davantage de Dégâts
14% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.2 sec.
Temps de recharge: 12 sec.
50% de Perte de Dégâts d'Attaque
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.2 sec.
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.2 sec.
20% Davantage de Dégâts d'Attaque
Inflige le Saignement
AzmeriTigerHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hâte
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la vitesse de déplacement, d'attaque et d'incantation, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 15% d'Augmentation de la Vitesse de déplacement
Vous et les Alliés à proximité avez 25% d'Augmentation de la Vitesse d'attaque
Vous et les Alliés à proximité avez 25% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerHigh"] = {
    name = "Perfect Forest Tiger",
    life = 1.8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriTigerHaste",
        "EmptyActionSpellAzmeriTigerComboAttack",
        "AzermiTigerGeometryAttackFront",
        "AzmeriTigerGeometryAttackStrafe",
        "AzmeriStampedeTiger",
        "AzmeriTigerSpiritFangs",
        "AzmeriTigerSpiritLacerate",
        "AzmeriTigerSpiritTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 25, 15, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAzmeriTigerComboAttack"] = {
    name = "EmptyActionSpellAzmeriTigerComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzermiTigerGeometryAttackFront"] = {
    name = "AzermiTigerGeometryAttackFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerGeometryAttackStrafe"] = {
    name = "AzmeriTigerGeometryAttackStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriStampedeTiger"] = {
    name = "AzmeriStampedeTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritFangs"] = {
    name = "AzmeriTigerSpiritFangs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritLacerate"] = {
    name = "AzmeriTigerSpiritLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritTeleportSlam"] = {
    name = "AzmeriTigerSpiritTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.55,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
5% d'Augmentation des Dégâts d'Attaque tous les 450 de Score d'Évasion
IdAzmeriTigerAttackDamagePerEvasion
FamilyEvasionRatingIncreasesWeaponDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack damage +% per 450 evasion Min: 5 Max: 5 Global
  • Craft Tagsdamage attack
    5% de chances d'octroyer une Charge de frénésie aux Alliés à proximité au Toucher
    IdAzmeriTigerAllyFrenzyOnHit
    FamilyGrantAlliesFrenzyChargeOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to grant frenzy charge to nearby allies on hit % Min: 5 Max: 5 Global
  • Craft Tagsfrenzy_charge
    Edit

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