Tigre del bosque perfecto
Cadáver
Categoría de monstruo: Bestia
Daño de ataques aumentado un 5% por cada 450 de evasión
5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos con cada golpe
Lanza Celeridad
Haz clic derecho en este objeto para crear este cadáver.
Perfect Forest Tiger
Tigre del bosque perfecto TigerHigh /8
Nombre{Mostrar descripciones completas}
DropLevel 81
BaseType Perfect Forest Tiger
BaseType Tigre del bosque perfecto
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TigerHigh
IconArt/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse
ReferenceCommunity Wiki
Tigre del bosque perfecto
Bestia
Daño de ataque aumentado un 5% por cada 450 de evasión
5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear
Perfect Forest Tiger
SpectreY
Tagsanimal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Vida
180%
Armaduras
+60%
Evasión
+100%
Ailment Threshold
180%
Resistencia
0 40 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerHigh
Nivel
68
Vida
11,580
Armaduras
46,064
Evasión
9,478
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.2
Experiencia
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 3 seg
Inflige un 20% más de daño
60% menos Velocidad de Ataque
+100% más de daño con sangrado
Aplica sangrado
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 3 seg
Inflige un 20% más de daño
La duración base es de 0.75 segundos
32% menos Velocidad de Ataque
Lisia con Cada Golpe
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Tiempo de recarga: 12 seg
Inflige un 100% más de daño
14% más Velocidad de Ataque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.2 seg
Tiempo de recarga: 12 seg
Inflige un 50% menos de daño de ataque
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 8 seg
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.2 seg
Inflige un 20% más de daño de ataque
Aplica sangrado
AzmeriTigerHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Celeridad
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan velocidad de movimiento aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 25%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 25%
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerHigh"] = {
    name = "Perfect Forest Tiger",
    life = 1.8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriTigerHaste",
        "EmptyActionSpellAzmeriTigerComboAttack",
        "AzermiTigerGeometryAttackFront",
        "AzmeriTigerGeometryAttackStrafe",
        "AzmeriStampedeTiger",
        "AzmeriTigerSpiritFangs",
        "AzmeriTigerSpiritLacerate",
        "AzmeriTigerSpiritTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 25, 15, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAzmeriTigerComboAttack"] = {
    name = "EmptyActionSpellAzmeriTigerComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzermiTigerGeometryAttackFront"] = {
    name = "AzermiTigerGeometryAttackFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerGeometryAttackStrafe"] = {
    name = "AzmeriTigerGeometryAttackStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriStampedeTiger"] = {
    name = "AzmeriStampedeTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritFangs"] = {
    name = "AzmeriTigerSpiritFangs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritLacerate"] = {
    name = "AzmeriTigerSpiritLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritTeleportSlam"] = {
    name = "AzmeriTigerSpiritTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.55,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Daño de ataque aumentado un 5% por cada 450 de evasión
IdAzmeriTigerAttackDamagePerEvasion
FamilyEvasionRatingIncreasesWeaponDamage
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • attack damage +% per 450 evasion Min: 5 Max: 5 Global
  • Craft Tagsdamage attack
    5% de probabilidad de otorgar una carga de frenesí a los aliados cercanos al golpear
    IdAzmeriTigerAllyFrenzyOnHit
    FamilyGrantAlliesFrenzyChargeOnHit
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • chance to grant frenzy charge to nearby allies on hit % Min: 5 Max: 5 Global
  • Craft Tagsfrenzy_charge
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