完美森林猛虎
屍體
怪物種類: 野獸
每 450 閃避值,增加 5% 攻擊傷害
擊中時,有 5% 機率給予附近友方 1 顆狂怒球
施放迅捷
右鍵點擊此物品來製造屍體。
Perfect Forest Tiger
完美森林猛虎 TigerHigh /8
名字顯示物品素質
DropLevel 81
BaseType Perfect Forest Tiger
BaseType 完美森林猛虎
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TigerHigh
IconArt/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse
ReferenceCommunity Wiki
完美森林猛虎
野獸
每 450 閃避值增加 5% 攻擊傷害
擊中時有 5% 機率賦予附近友方 1 顆狂怒球
Perfect Forest Tiger
幽魂Y
標籤animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
生命
180%
護甲
+60%
閃避
+100%
異常狀態臨界值
180%
抗性
0 40 0 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
150%
Model Size
120%
類型
AzmeriTiger
Metadata
TigerHigh
等級
68
生命
11,580
護甲
46,064
閃避
9,478
能量護盾
0
傷害
672
法術傷害
672
命中
290
攻擊間隔
1.2
經驗值
15,383
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
造成 20% 更多傷害
60% 更少攻擊速度
+100% 更多流血傷害
造成流血
is area damage [1]
AzmeriTigerSpiritLacerate
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 3 秒
造成 20% 更多傷害
+0.75 秒基礎持續時間
32% 更少攻擊速度
擊中時癱瘓
is area damage [1]
AzmeriTigerSpiritTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 12 秒
造成 100% 更多傷害
14% 更多攻擊速度
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
攻擊, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.2 秒
冷卻時間: 12 秒
造成 50% 更少攻擊傷害
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
法術
施放時間: 3 秒
冷卻時間: 8 秒
AzermiTigerGeometryAttackFront
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 1.2 秒
AzmeriTigerGeometryAttackStrafe
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.2 秒
造成 20% 更多攻擊傷害
造成流血
AzmeriTigerHaste
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
迅捷
施放時間: 1 秒
冷卻時間: 0.5 秒
施放一個光環,使你與受光環影響友方獲得額外的移動速度、攻擊速度以及施放速度。
你與附近的隊友獲得 15% 移動速度
你與附近的隊友獲得 25% 攻擊速度
你與附近的隊友獲得 25% 施放速度
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerHigh"] = {
    name = "Perfect Forest Tiger",
    life = 1.8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriTigerHaste",
        "EmptyActionSpellAzmeriTigerComboAttack",
        "AzermiTigerGeometryAttackFront",
        "AzmeriTigerGeometryAttackStrafe",
        "AzmeriStampedeTiger",
        "AzmeriTigerSpiritFangs",
        "AzmeriTigerSpiritLacerate",
        "AzmeriTigerSpiritTeleportSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerHaste"] = {
    name = "Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 25, 15, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAzmeriTigerComboAttack"] = {
    name = "EmptyActionSpellAzmeriTigerComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzermiTigerGeometryAttackFront"] = {
    name = "AzermiTigerGeometryAttackFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerGeometryAttackStrafe"] = {
    name = "AzmeriTigerGeometryAttackStrafe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriStampedeTiger"] = {
    name = "AzmeriStampedeTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritFangs"] = {
    name = "AzmeriTigerSpiritFangs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritLacerate"] = {
    name = "AzmeriTigerSpiritLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTigerSpiritTeleportSlam"] = {
    name = "AzmeriTigerSpiritTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.55,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
每 450 閃避值增加 5% 攻擊傷害
IdAzmeriTigerAttackDamagePerEvasion
FamilyEvasionRatingIncreasesWeaponDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • attack damage +% per 450 evasion Min: 5 Max: 5 全域
  • Craft Tagsdamage attack
    擊中時有 5% 機率賦予附近友方 1 顆狂怒球
    IdAzmeriTigerAllyFrenzyOnHit
    FamilyGrantAlliesFrenzyChargeOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • chance to grant frenzy charge to nearby allies on hit % Min: 5 Max: 5 全域
  • Craft Tagsfrenzy_charge
    Edit

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