완전한 숲 호랑이
시신
몬스터 유형: 야수
회피 450당 공격 피해 5% 증가
명중 시 주변 동료들에게 5%의 확률로 격분 충전 제공
가속 시전
명중 시 주변 동료들에게 5%의 확률로 격분 충전 제공
가속 시전
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Perfect Forest Tiger
완전한 숲 호랑이 TigerHigh /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 81 |
BaseType | Perfect Forest Tiger |
BaseType | 완전한 숲 호랑이 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TigerHigh |
Icon | Art/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse |
Reference | Community Wiki |
완전한 숲 호랑이
야수
회피 450당 공격 피해 5% 증가
명중 시 주변 동료들에게 5%의 확률로 격분 충전 제공
명중 시 주변 동료들에게 5%의 확률로 격분 충전 제공
Perfect Forest Tiger
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement |
생명력
180%
방어도
+60%
회피
+100%
Ailment Threshold
180%
저항
0 40 0 0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,580
방어도
46,064
회피
9,478
에너지 보호막
0
Damage
672
주문 피해
672
정확도
290
Attack Time
1.2
경험치
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 3 초
주는 피해 20% 증폭
공격 속도 60% 감폭
출혈 피해 +100% 증폭
출혈 유발
is area damage [1]
공격 속도 60% 감폭
출혈 피해 +100% 증폭
출혈 유발
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 3 초
주는 피해 20% 증폭
기본 지속시간 0.75초
공격 속도 32% 감폭
명중 시 힘줄 절단
is area damage [1]
기본 지속시간 0.75초
공격 속도 32% 감폭
명중 시 힘줄 절단
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 12 초
주는 피해 100% 증폭
공격 속도 14% 증폭
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
공격 속도 14% 증폭
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.2 초
재사용 대기시간: 12 초
주는 공격 피해 50% 감폭
monster penalty against minions damage +% final vs player minions [-65]
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
시전 속도: 3 초
재사용 대기시간: 8 초
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
치명타 확률: 5%
Attack Time: 1.2 초
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
치명타 확률: 5%
공격 피해: 120%
Attack Time: 1.2 초
주는 공격 피해 20% 증폭
출혈 유발
출혈 유발
AzmeriTigerHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
가속
시전 속도: 1 초
재사용 대기시간: 0.5 초
시전자와 동료들에게 이동 속도 및 공격 속도, 시전 속도를 증가시키는 오라를 시전합니다.
자신 및 주변 동료들의 이동 속도 13% 증가
자신 및 주변 동료들의 공격 속도 19% 증가
자신 및 주변 동료들의 시전 속도 19% 증가
active skill area of effect radius +% final [50]
자신 및 주변 동료들의 공격 속도 19% 증가
자신 및 주변 동료들의 시전 속도 19% 증가
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerHigh"] = { name = "Perfect Forest Tiger", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AzmeriTigerHaste", "EmptyActionSpellAzmeriTigerComboAttack", "AzermiTigerGeometryAttackFront", "AzmeriTigerGeometryAttackStrafe", "AzmeriStampedeTiger", "AzmeriTigerSpiritFangs", "AzmeriTigerSpiritLacerate", "AzmeriTigerSpiritTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {19, 19, 13, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAzmeriTigerComboAttack"] = { name = "EmptyActionSpellAzmeriTigerComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzermiTigerGeometryAttackFront"] = { name = "AzermiTigerGeometryAttackFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerGeometryAttackStrafe"] = { name = "AzmeriTigerGeometryAttackStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStampedeTiger"] = { name = "AzmeriStampedeTiger", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritFangs"] = { name = "AzmeriTigerSpiritFangs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritLacerate"] = { name = "AzmeriTigerSpiritLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritTeleportSlam"] = { name = "AzmeriTigerSpiritTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.55, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
회피 450당 공격 피해 5% 증가
Id | AzmeriTigerAttackDamagePerEvasion |
---|---|
Family | EvasionRatingIncreasesWeaponDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |
명중 시 주변 동료들에게 5%의 확률로 격분 충전 제공
Id | AzmeriTigerAllyFrenzyOnHit |
---|---|
Family | GrantAlliesFrenzyChargeOnHit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |