Tigre da Floresta Perfeito
Cadáver
Categoria do Monstro: Bestial
Dano de Ataque aumentado em 5% por cada 450 de Evasão
5% de chance de conceder uma Carga de Frenesi aos Aliados próximos ao Acertar
Conjura Ímpeto
5% de chance de conceder uma Carga de Frenesi aos Aliados próximos ao Acertar
Conjura Ímpeto
Clique com o botão direito neste item para criar seu cadáver.
Perfect Forest Tiger
Tigre da Floresta Perfeito TigerHigh /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 81 |
BaseType | Perfect Forest Tiger |
BaseType | Tigre da Floresta Perfeito |
Class | Patuá |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TigerHigh |
Icon | Art/2DItems/Currency/Azmeri/TigerBestiarySpiritBossCorpse |
Reference | Community Wiki |
Tigre da Floresta Perfeito
Bestial
Dano de Ataques aumentado em 5% a cada 450 de Evasão
5% de chance de conceder uma Carga de Frenesi para Aliados ao Matar
5% de chance de conceder uma Carga de Frenesi para Aliados ao Matar
Perfect Forest Tiger
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_claw, has_one_handed_melee, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement |
Vida
180%
Armadura
+60%
Evasão
+100%
Ailment Threshold
180%
Resistência
0 40 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
150%
Model Size
120%
Type
AzmeriTiger
Metadata
TigerHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
46,064
Evasão
9,478
Escudo de Energia
0
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.2
Experiência
15,383
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriTigerSpiritFangs
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Causa 20% mais Dano
60% menos Velocidade de Ataque
+100% mais Dano com Sangramentos
Causa Sangramento
is area damage [1]
60% menos Velocidade de Ataque
+100% mais Dano com Sangramentos
Causa Sangramento
is area damage [1]
AzmeriTigerSpiritLacerate
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 3 seg
Causa 20% mais Dano
Duração base é de 0.75 segundos
32% menos Velocidade de Ataque
Mutila ao Acertar
is area damage [1]
Duração base é de 0.75 segundos
32% menos Velocidade de Ataque
Mutila ao Acertar
is area damage [1]
AzmeriTigerSpiritTeleportSlam
Damage, Area, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
Recarga: 12 seg
Causa 100% mais Dano
14% mais Velocidade de Ataque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
14% mais Velocidade de Ataque
active skill area of effect radius +% final [-33]
disable attack repeats [1]
is area damage [1]
AzmeriStampedeTiger
Attack, Triggerable
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.2 seg
Recarga: 12 seg
Causa 50% menos Dano de Ataque
monster penalty against minions damage +% final vs player minions [-65]
monster penalty against minions damage +% final vs player minions [-65]
EmptyActionSpellAzmeriTigerComboAttack
Spell
Tempo de Conjuração: 3 seg
Recarga: 8 seg
AzermiTigerGeometryAttackFront
Triggerable, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 1.2 seg
AzmeriTigerGeometryAttackStrafe
Triggerable, Attack
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.2 seg
Causa 20% mais Dano de Ataque
Causa Sangramento
Causa Sangramento
AzmeriTigerHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ímpeto
Tempo de Conjuração: 1 seg
Recarga: 0.5 seg
Conjura uma aura que aumenta as velocidades de movimento, ataque e conjuração sua e de seus aliados.
Você e aliados próximos recebem 13% de aumento de Velocidade de Movimento
Você e aliados próximos recebem 19% de aumento de Velocidade de Ataque
Você e aliados próximos recebem 19% de aumento de Velocidade de Conjuração
active skill area of effect radius +% final [50]
Você e aliados próximos recebem 19% de aumento de Velocidade de Ataque
Você e aliados próximos recebem 19% de aumento de Velocidade de Conjuração
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TigerHigh"] = { name = "Perfect Forest Tiger", life = 1.8, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AzmeriTigerHaste", "EmptyActionSpellAzmeriTigerComboAttack", "AzermiTigerGeometryAttackFront", "AzmeriTigerGeometryAttackStrafe", "AzmeriStampedeTiger", "AzmeriTigerSpiritFangs", "AzmeriTigerSpiritLacerate", "AzmeriTigerSpiritTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {19, 19, 13, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAzmeriTigerComboAttack"] = { name = "EmptyActionSpellAzmeriTigerComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzermiTigerGeometryAttackFront"] = { name = "AzermiTigerGeometryAttackFront", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerGeometryAttackStrafe"] = { name = "AzmeriTigerGeometryAttackStrafe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStampedeTiger"] = { name = "AzmeriStampedeTiger", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {-65, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritFangs"] = { name = "AzmeriTigerSpiritFangs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {-60, 20, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritLacerate"] = { name = "AzmeriTigerSpiritLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {750, -32, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTigerSpiritTeleportSlam"] = { name = "AzmeriTigerSpiritTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.55, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "disable_attack_repeats", }, levels = { [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Dano de Ataques aumentado em 5% a cada 450 de Evasão
Id | AzmeriTigerAttackDamagePerEvasion |
---|---|
Family | EvasionRatingIncreasesWeaponDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |
5% de chance de conceder uma Carga de Frenesi para Aliados ao Matar
Id | AzmeriTigerAllyFrenzyOnHit |
---|---|
Family | GrantAlliesFrenzyChargeOnHit |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |