Rompecostillas
No muerto
monster no map drops [1]
monster no drops or experience [1]
Ribrattle
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__
Tagsbones, skeleton, undead, very_slow_movement
Packs
  • Rompecostillas, Arquera cultista, Guerrero cultista, Guerrero cultista
  • Bruja cultista, Arquera cultista, Guerrero cultista, Rompecostillas, Guerrero cultista, Guerrero cultista
  • Vida
    72%
    Energy Shield From Life
    200%
    Armaduras
    +30%
    Evasión
    +40%
    Ailment Threshold
    72%
    Resistencia
    0 0 0 0
    Damage
    54%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02
    Nivel
    68
    Vida
    4,632
    Armaduras
    37,427
    Evasión
    6,635
    Escudo de energía
    12,254
    Damage
    202
    Daño de hechizos
    202
    Precisión
    290
    Attack Time
    1.59
    Experiencia
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Desesperación
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
    Los enemigos malditos tienen -30% a la resistencia al caos
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Cadenas temporales
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
    Los enemigos normales y mágicos malditos tienen un 30% menos de velocidad de acción
    Los otros efectos sobre los enemigos malditos expiran un 38% más despacio
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos tienen un 30% menos de velocidad de acción
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
    Los enemigos malditos tienen precisión reducida un 60%
    Los enemigos normales y mágicos malditos infligen un 60% menos de daño
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos infligen un 23% menos de daño
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02"] = {
        name = "Ribrattle",
        life = 0.72,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Rompecostillas
    No muerto
    Ribrattle
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__
    Tagsbones, skeleton, undead, very_slow_movement
    Packs
  • Arquera cultista, Rompecostillas, Guerrero cultista, Guerrero cultista
  • Vida
    72%
    Energy Shield From Life
    200%
    Armaduras
    +30%
    Evasión
    +40%
    Ailment Threshold
    72%
    Resistencia
    0 0 0 0
    Damage
    54%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02Standalone
    Nivel
    68
    Vida
    4,632
    Armaduras
    37,427
    Evasión
    6,635
    Escudo de energía
    12,254
    Damage
    202
    Daño de hechizos
    202
    Precisión
    290
    Attack Time
    1.59
    Experiencia
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Desesperación
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
    Los enemigos malditos tienen -30% a la resistencia al caos
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Cadenas temporales
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
    Los enemigos normales y mágicos malditos tienen un 30% menos de velocidad de acción
    Los otros efectos sobre los enemigos malditos expiran un 38% más despacio
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos tienen un 30% menos de velocidad de acción
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
    Los enemigos malditos tienen precisión reducida un 60%
    Los enemigos normales y mágicos malditos infligen un 60% menos de daño
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos infligen un 23% menos de daño
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Standalone"] = {
        name = "Ribrattle",
        life = 0.72,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rompecostillas
    No muerto
    monster no map drops [1]
    monster no drops or experience [1]
    Ribrattle
    SpectreY
    Tagsbones, skeleton, undead, very_slow_movement
    Vida
    72%
    Energy Shield From Life
    200%
    Armaduras
    +30%
    Evasión
    +40%
    Ailment Threshold
    72%
    Resistencia
    0 0 0 0
    Damage
    54%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.59 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    100%
    Type
    PitifulFabrication_Summon2
    Metadata
    PitifulFabrication02Spectre__
    Nivel
    68
    Vida
    4,632
    Armaduras
    37,427
    Evasión
    6,635
    Escudo de energía
    12,254
    Damage
    202
    Daño de hechizos
    202
    Precisión
    290
    Attack Time
    1.59
    Experiencia
    6,153
    Ailment Threshold
    4,632
    Chill
    15
    Shock
    15
    Brittle
    83
    Scorch
    15
    Sap
    40
    AzmeriFabricationDespair
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Desesperación
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
    Los enemigos malditos tienen -30% a la resistencia al caos
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Cadenas temporales
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
    Los enemigos normales y mágicos malditos tienen un 30% menos de velocidad de acción
    Los otros efectos sobre los enemigos malditos expiran un 38% más despacio
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos tienen un 30% menos de velocidad de acción
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]
    AzmeriFabricationEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Debilitar
    Tiempo de lanzamiento: 1 seg
    Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
    Los enemigos malditos tienen precisión reducida un 60%
    Los enemigos normales y mágicos malditos infligen un 60% menos de daño
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    Los enemigos raros y únicos malditos infligen un 23% menos de daño
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__"] = {
        name = "Ribrattle",
        life = 0.72,
        energyShield = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.59,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "AzmeriFabricationTemporalChains",
            "AzmeriFabricationEnfeeble",
            "AzmeriFabricationDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriFabricationDespair"] = {
        name = "Despair",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their chaos resistance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
            "curse_apply_as_aura",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {-30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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