肋骨震動者
不死monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
-1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
肋骨震動者
不死
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
-1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Standalone"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02StandaloneAllFlame
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
-1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02StandaloneAllFlame"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ribrattle
| 幽魂 | Y |
|---|---|
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02Spectre__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
-4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
-1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.