肋骨震動者
不死monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
肋骨震動者
不死
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Standalone"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死
Ribrattle
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__ |
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
| Packs |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02StandaloneAllFlame
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02StandaloneAllFlame"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
肋骨震動者
不死monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Ribrattle
| 幽魂 | Y |
|---|---|
| 標籤 | bones, not_str, skeleton, undead, very_slow_movement |
生命
72%
生命轉為護盾
200%
閃避
+40%
異常狀態臨界值
72%
抗性
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.59 秒
傷害分佈
±20%
經驗值
60%
Model Size
100%
類型
PitifulFabrication_Summon2
Metadata
PitifulFabrication02Spectre__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,632
護甲值
28,790
閃避值
6,635
能量護盾
8,823
傷害
202
法術傷害
202
命中
580
攻擊間隔
1.59
經驗值
6,153
召喚物生命
1,005
Minion Energy Shield
1,914
召喚物傷害
161
異常狀態臨界值
4,632
冰緩
15
感電
15
易碎
83
焦灼
15
殘喘
40
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriFabricationDespair
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 混沌, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
絕望
施放時間: 1 秒
對目標區域降下詛咒,降低目標混沌抗性。
被詛咒的敵人 -30% 混沌抗性
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
被詛咒的普通和魔法敵人有 30% 更少行動速度
被詛咒敵人增加 38% 身上增益與減益的持續時間
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人有 30% 更少行動速度
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 1 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
被詛咒敵人減少 60% 命中率
被詛咒的普通或魔法敵人造成 60% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 23% 更少傷害
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Revive"
}
Stats
{
strafe_distance_+% = -21
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Life
{
on_death =
"
If( VarietyContains( PitifulFabrication01 ), ()
{
HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02Spectre__"] = {
name = "Ribrattle",
life = 0.72,
energyShield = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.54,
damageSpread = 0.2,
attackTime = 1.59,
attackRange = 11,
accuracy = 1,
skillList = {
"AzmeriFabricationTemporalChains",
"AzmeriFabricationEnfeeble",
"AzmeriFabricationDespair",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationTemporalChains"] = {
name = "Temporal Chains",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"temporal_chains_action_speed_+%_final",
"buff_time_passed_+%_other_than_temporal_chains",
"temporal_chains_action_speed_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationEnfeeble"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriFabricationDespair"] = {
name = "Despair",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their chaos resistance.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.Chaos] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_resistance_%",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_damage",
"curse_apply_as_aura",
"infinite_skill_effect_duration",
},
levels = {
[1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.