Cambiaformas
Demonio
Changeling
SpectreY
Tagsdemon, fast_movement, human, humanoid, red_blood, uses_suicide_explode
Vida
60%
Ailment Threshold
60%
Resistencia
0 0 0 0
Damage
72%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
Nivel
68
Vida
3,860
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
269
Daño de hechizos
269
Precisión
290
Attack Time
1.5
Experiencia
6,153
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 3.166 seg
Inflige de 775.8 a 1164 de daño físico
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 775.8 a 1164 de daño físico
is area damage [1]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de a de daño físico
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "exploded;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

StateMachine
{
	on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = {
    name = "Changeling",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AzmeriBabySuicideExplode",
        "GSAzmeriBabyExplosion",
        "GSAzmeriBabyExplosionTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBabySuicideExplode"] = {
    name = "AzmeriBabySuicideExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.166,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosion"] = {
    name = "GSAzmeriBabyExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosionTriggered"] = {
    name = "GSAzmeriBabyExplosionTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}