체인질링
악마
Changeling
SpectreY
Tagsdemon, fast_movement, human, humanoid, red_blood, uses_suicide_explode
생명력
60%
Ailment Threshold
60%
저항
0 0 0 0
Damage
72%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
레벨
68
생명력
3,860
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
269
주문 피해
269
정확도
290
Attack Time
1.5
경험치
6,153
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
시전 속도: 3.166 초
775.8~1164 물리 피해
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
시전 속도: 1 초
775.8~1164 물리 피해
is area damage [1]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
시전 속도: 1 초
~ 물리 피해
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "exploded;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

StateMachine
{
	on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = {
    name = "Changeling",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AzmeriBabySuicideExplode",
        "GSAzmeriBabyExplosion",
        "GSAzmeriBabyExplosionTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBabySuicideExplode"] = {
    name = "AzmeriBabySuicideExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.166,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosion"] = {
    name = "GSAzmeriBabyExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosionTriggered"] = {
    name = "GSAzmeriBabyExplosionTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}