變形靈
惡魔
Changeling
幽魂 | Y |
---|---|
標籤 | demon, fast_movement, human, humanoid, red_blood, uses_suicide_explode |
生命
60%
異常狀態臨界值
60%
抗性
0
0
0
0
傷害
72%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
2 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
60%
Model Size
110%
類型
ExplodingBaby
Metadata
ExplodingBaby
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,860
護甲
28,790
閃避
4,739
能量護盾
0
傷害
269
法術傷害
269
命中
0
攻擊間隔
1.5
經驗值
6,153
異常狀態臨界值
3,860
冰緩
12
感電
12
易碎
69
焦灼
12
殘喘
34
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriBabySuicideExplode
法術, 範圍, 傷害, 範圍法術, 可觸發
施放時間: 3.166 秒
造成 775.8 至 1164 物理傷害
base deal no damage [1]
spell maximum action distance +% [100]
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
法術, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 物理傷害
is area damage [1]
is area damage [1]
GSAzmeriBabyExplosionTriggered
法術, 可觸發
施放時間: 1 秒
造成 至 物理傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "exploded;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = { name = "Changeling", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AzmeriBabySuicideExplode", "GSAzmeriBabyExplosion", "GSAzmeriBabyExplosionTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBabySuicideExplode"] = { name = "AzmeriBabySuicideExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.166, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosion"] = { name = "GSAzmeriBabyExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosionTriggered"] = { name = "GSAzmeriBabyExplosionTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.