Changelin
Démon
Changeling
Spectre | Y |
---|---|
Tags | demon, fast_movement, human, humanoid, red_blood, uses_suicide_explode |
Vie
60%
Ailment Threshold
60%
Résistance
0 0 0 0
Damage
72%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
3,860
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
269
Dégâts des sorts
269
Précision
290
Attack Time
1.5
Expérience
6,153
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Temps d'incantation: 3.166 sec.
Inflige 775.8 à 1164 Dégâts physiques
base deal no damage [1]
spell maximum action distance +% [100]
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 775.8 à 1164 Dégâts physiques
is area damage [1]
is area damage [1]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige à Dégâts physiques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "exploded;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = { name = "Changeling", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AzmeriBabySuicideExplode", "GSAzmeriBabyExplosion", "GSAzmeriBabyExplosionTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBabySuicideExplode"] = { name = "AzmeriBabySuicideExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.166, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosion"] = { name = "GSAzmeriBabyExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosionTriggered"] = { name = "GSAzmeriBabyExplosionTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }