Changelin
Démon
Changeling
SpectreY
Tagsdemon, fast_movement, human, humanoid, red_blood, uses_suicide_explode
Vie
60%
Ailment Threshold
60%
Résistance
0 0 0 0
Damage
72%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
Niveau
68
Vie
3,860
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
269
Dégâts des sorts
269
Précision
290
Attack Time
1.5
Expérience
6,153
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Temps d'incantation: 3.166 sec.
Inflige 775.8 à 1164 Dégâts physiques
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 775.8 à 1164 Dégâts physiques
is area damage [1]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige à Dégâts physiques
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "exploded;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

StateMachine
{
	on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = {
    name = "Changeling",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AzmeriBabySuicideExplode",
        "GSAzmeriBabyExplosion",
        "GSAzmeriBabyExplosionTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBabySuicideExplode"] = {
    name = "AzmeriBabySuicideExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.166,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosion"] = {
    name = "GSAzmeriBabyExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosionTriggered"] = {
    name = "GSAzmeriBabyExplosionTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}