Changeling
Demon
Spectre | Y |
---|---|
Tags | demon, fast_movement, human, humanoid, red_blood, uses_suicide_explode |
Life
60%
Ailment Threshold
60%
Resistance
0 0 0 0
Damage
72%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
3,860
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
269
Spell Damage
269
Accuracy
290
Attack Time
1.5
Experience
6,153
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 3.166 sec
Deals 775.8 to 1164 Physical Damage
base deal no damage [1]
spell maximum action distance +% [100]
base deal no damage [1]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Physical Damage
is area damage [1]
is area damage [1]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
Cast Time: 1 sec
Deals to Physical Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "exploded;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" StateMachine { on_or_create_state_exploded_1 = "HideMeshSegment( ExplodingBaby_spikesShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = { name = "Changeling", life = 0.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AzmeriBabySuicideExplode", "GSAzmeriBabyExplosion", "GSAzmeriBabyExplosionTriggered", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBabySuicideExplode"] = { name = "AzmeriBabySuicideExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.166, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosion"] = { name = "GSAzmeriBabyExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriBabyExplosionTriggered"] = { name = "GSAzmeriBabyExplosionTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }