MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Changeling
ปีศาจ
Spectre
Tagsdemon, fast_movement, human, humanoid, red_blood, uses_suicide_explode
พลังชีวิต
60%
Ailment Threshold
60%
ค่าต้านทาน
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
72%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
2 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
60%
Model Size
110%
Type
ExplodingBaby
Metadata
ExplodingBaby
เลเวล
68
พลังชีวิต
3,860
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
269
ความเสียหายเวท
269
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
6,153
Minion Life
837
Minion Damage
215
Ailment Threshold
3,860
Chill
12
Shock
12
Brittle
69
Scorch
12
Sap
34
Phys Convert Ele
240%
AzmeriBabySuicideExplode
Spell, Area, Damage, AreaSpell, Triggerable
เวลาร่าย: 3.166 วินาที
base deal no damage [1]
secondary maximum base physical damage [1164]
secondary minimum base physical damage [775.8]
spell maximum action distance +% [100]
GSAzmeriBabyExplosion
Spell, Triggerable
เวลาร่าย: 1 วินาที
is area damage [1]
spell maximum base physical damage [1164]
spell minimum base physical damage [775.8]
GSAzmeriBabyExplosionTriggered
Spell, Triggerable
เวลาร่าย: 1 วินาที
is area damage [1]
spell maximum base physical damage [0]
spell minimum base physical damage [0]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "exploded;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/Babies/ExplodingBaby"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Changeling",
    life = 0.6,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AzmeriBabySuicideExplode",
        "GSAzmeriBabyExplosion",
        "GSAzmeriBabyExplosionTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBabySuicideExplode"] = {
    name = "AzmeriBabySuicideExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.166,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosion"] = {
    name = "GSAzmeriBabyExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriBabyExplosionTriggered"] = {
    name = "GSAzmeriBabyExplosionTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
Actor.slow_animations_go_to_idlefalse
Actor.basic_actionChangeToStance1, ChangeToStance2
Stats.additional_life_scaling_index20
StateMachine.define_shared_stateexploded;
Edit

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