Núcleo volátil
Constructo
monster no drops or experience [1]
cannot have affliction mods [1]
Volatile Core
SpectreN
TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, small_height, uses_suicide_explode, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
80%
Type
VolatileCore
Metadata
VolatileCore
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VolatileSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 1.2 seg
Inflige de 4906 a 7359 de daño de fuego
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
	locked_orientation = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	monster_rarity_damage_+%_final = -70
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 30.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VolatileCore/VolatileCore"] = {
    name = "Volatile Core",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "VolatileSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VolatileSuicideExplosion"] = {
    name = "VolatileSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_small_height, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    60%
    Type
    VolatileCore
    Metadata
    VolatileCoreDoryani
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileSuicideExplosionMachinarium
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 2523 a 3785 de daño de fuego
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreDoryani"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileSuicideExplosionMachinarium",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileSuicideExplosionMachinarium"] = {
        name = "VolatileSuicideExplosionMachinarium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_extra_small_height, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    VolatileCorePopcorn
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileSuicideExplosionPopcorn
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 1224 a 1836 de daño de fuego
    active skill area of effect radius +% final [-35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCorePopcorn"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileSuicideExplosionPopcorn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileSuicideExplosionPopcorn"] = {
        name = "VolatileSuicideExplosionPopcorn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_extra_small_height, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, uses_suicide_explode
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    VolatileCorePopcornSupporter
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileSuicideExplosionPopcornSupporter
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de a de daño de fuego
    active skill area of effect radius +% final [-35]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCorePopcornSupporter"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileSuicideExplosionPopcornSupporter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileSuicideExplosionPopcornSupporter"] = {
        name = "VolatileSuicideExplosionPopcornSupporter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_small_height, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    60%
    Type
    VolatileCore
    Metadata
    VolatileCoreElderSulphur
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileSuicideExplosionElderGuardian
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 2017 a 3025 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreElderSulphur"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileSuicideExplosionElderGuardian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileSuicideExplosionElderGuardian"] = {
        name = "VolatileSuicideExplosionElderGuardian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, cold_affinity, construct, extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, physical_affinity, uses_suicide_explode
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    VolatileCoreAzurite
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveVolatileExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/azurite_volatile/azurite_grd.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreAzurite"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "DelveVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveVolatileExplosion"] = {
        name = "DelveVolatileExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.94999998807907, 1.0499999523163, -40, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    VolatileCoreAzuriteDarknessPhase
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveVolatileExplosionSulphite
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DelveLight
    {
    	light_radius = 10
    	always_powered = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    DelveLight
    {
    	red = 180
    	green = 130
    	blue = 90
    	interpolation_speed_ms = 200
    	area_increase = 100
    	radius_plus = 5
    	height_offset = -100
    	radius_pluspercent = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreAzuriteDarknessPhase"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "DelveVolatileExplosionSulphite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveVolatileExplosionSulphite"] = {
        name = "DelveVolatileExplosionSulphite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_extra_large_height, fire_affinity, ghost_armour, is_unarmed, medium_movement, melee, physical_affinity, uses_suicide_explode
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    VolatileCoreUnholyRelic
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BetrayalRelicExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreUnholyRelic"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalRelicExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRelicExplosion"] = {
        name = "BetrayalRelicExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.94999998807907, 1.0499999523163, -40, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCore
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    El radio base es de 1.5 metros
    El radio secundario base es de 1.2 metros
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/alira_volatile_dead/volatiledead_fireorb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCore"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    64%
    Type
    VolatileCore
    Metadata
    VolatileDeadCoreMonster
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileDeadDetonateMonster
    El radio base es de 1.5 metros
    El radio secundario base es de 1.2 metros
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/alira_volatile_dead/volatiledead_fireorb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreMonster"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonateMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonateMonster"] = {
        name = "VolatileDeadDetonateMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreStygian
    IsSummoned
    Y
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    El radio base es de 1.5 metros
    El radio secundario base es de 1.2 metros
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/alira_volatile_dead/volatiledead_fireorb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreStygian"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    110%
    Type
    VolatileCore
    Metadata
    VolatileCoreArchnemesis
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ArchnemesisFireVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 3810 a 5715 de daño de fuego
    base sanctum damage [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    Animated
    {
         on_event_charge_EPK_for_spellcast = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/volatile_charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreArchnemesis"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "ArchnemesisFireVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisFireVolatileSuicideExplosion"] = {
        name = "ArchnemesisFireVolatileSuicideExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    110%
    Type
    VolatileCore
    Metadata
    VolatileCoreSupporter
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ArchnemesisFireVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg
    Inflige de 3810 a 5715 de daño de fuego
    base sanctum damage [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    Animated
    {
         on_event_charge_EPK_for_spellcast = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/volatile_charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreSupporter"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "ArchnemesisFireVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisFireVolatileSuicideExplosion"] = {
        name = "ArchnemesisFireVolatileSuicideExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Núcleo Volátil
    Constructo
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_extra_large_height, fire_affinity, ghost_armour, immobile, is_unarmed, uses_suicide_explode
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCoreNoMovement
    Metadata
    UnholyRelic
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BetrayalRelicExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1.2 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholyRelic"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BetrayalRelicExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalRelicExplosion"] = {
        name = "BetrayalRelicExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.94999998807907, 1.0499999523163, -40, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Núcleo Volátil
    Constructo
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    TagsLanzador de hechizos, construct, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    VolatileCore
    Metadata
    ProtoVaalMapBossVolatile
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    ProtoVaalMapBossVolatileExplode
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 387.9 a 581.9 de daño físico
    is area damage [1]
    ProtoVaalMapBossVolatileProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.33 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	cannot_be_chained_from = 1	
    	immune_to_ally_buff_auras = 1
    	base_ignored_by_enemy_target_selection = 1
    	immune_vaal_lighting_warp = 1
    	base_immune_to_shock = 1
    	base_immune_to_freeze = 1
    	base_immune_to_chill = 1
    	base_immune_to_ignite = 1	
    	immune_to_burning_shocks_and_chilled_ground = 1	
    	cant_possess_this = 1
    	cant_touch_this = 1
    	set_cannot_be_afflicted = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	
    }
    
    Actor
    {
    	on_end_ChangeToStance2 = "PlayAnimation( detonate );"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    Transitionable
    {	
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/abyss_volatile/volatile_unstable.epk );"
    	create_transitioned = "DisableTargetable(  ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/map_reshuffle/primeval_boss/abyss_volatile/volatile_unstable.epk );"
    	create_untransitioned = "DisableTargetable(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProtoVaal/ProtoVaalMapBossVolatile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ProtoVaalMapBossVolatileProjectile",
            "ProtoVaalMapBossVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProtoVaalMapBossVolatileProjectile"] = {
        name = "ProtoVaalMapBossVolatileProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "number_of_additional_projectiles",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 82, 25, 10, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProtoVaalMapBossVolatileExplode"] = {
        name = "ProtoVaalMapBossVolatileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Edit

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