Hidra perfecta
Cadáver
Categoría de monstruo: Sobrenatural
Dispara Aluvión de flechas
Dispara Andanada de flechas
Dispara Flecha bifurcada
Lanza Odio
Dispara Andanada de flechas
Dispara Flecha bifurcada
Lanza Odio
Haz clic derecho en este objeto para crear este cadáver.
Perfect Hydra
Hidra perfecta HydraHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 81 |
BaseType | Perfect Hydra |
BaseType | Hidra perfecta |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraHigh |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
Hidra perfecta
Sobrenatural
Perfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
86%
Armadura
+30%
Evasión
+80%
Ailment Threshold
86%
Resistencia
0 75 0 0
Damage
450%
Precisión
120%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,533
Armadura
37,427
Evasión
8,530
Escudo de energía
0
Damage
1,681
Daño de hechizos
1,681
Precisión
348
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Inflige un 100% más de daño
El 50% del daño físico se convierte en daño de hielo
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
El 50% del daño físico se convierte en daño de hielo
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Los proyectiles perforan a todos los objetivos
Inflige un 10% menos de daño
Dispara 9 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
Inflige un 10% menos de daño
Dispara 9 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 50% más de daño
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
AzmeriHydraHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Odio
Tiempo de lanzamiento: 1 seg
Proyecta un aura que otorga daño de hielo adicional basado en el daño físico a ti y a tus aliados.
Tú y tus aliados cercanos ganan el 20% del daño físico como daño de hielo extra
Tú y tus aliados cercanos infligen 16% más Daño de Hielo
active skill area of effect radius +% final [50]
Tú y tus aliados cercanos infligen 16% más Daño de Hielo
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraHigh_"] = { name = "Perfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraHatred", "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", "AzmeriHydraForkArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", "hatred_aura_cold_damage_+%_final", }, levels = { [1] = {20, 50, 16, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraForkArrow"] = { name = "AzmeriHydraForkArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", }, levels = { [1] = {50, 50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }