完美九头蛇
灵柩
怪物类型: 古灵
射出弹幕箭矢
射出冰雹箭矢
射出分叉箭矢
施放憎恨
射出冰雹箭矢
射出分叉箭矢
施放憎恨
右键点击该物品以产生灵柩。
Perfect Hydra
完美九头蛇 HydraHigh /8
名字 | 显示物品素质 |
---|---|
DropLevel | 81 |
BaseType | Perfect Hydra |
BaseType | 完美九头蛇 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraHigh |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
完美九头蛇
古灵
Perfect Hydra
幽魂 | Y |
---|---|
标签 | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
86%
护甲
+30%
闪避值
+80%
异常状态临界值
86%
抗性
0 75 0 0
伤害
450%
命中
120%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
154%
类型
AzmeriCorpseHydra
Metadata
HydraHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,533
护甲
37,427
闪避值
8,530
能量护盾
0
伤害
1,681
法术伤害
1,681
命中
348
攻击间隔
1.5
经验值
15,383
异常状态临界值
5,533
冰缓
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
攻击, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
伤害总增 100%
物理伤害的 50% 转化为冰霜伤害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
物理伤害的 50% 转化为冰霜伤害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
攻击, 投射物, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
投射物贯穿所有目标
伤害总降 10%
额外发射 9 个投射物
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
伤害总降 10%
额外发射 9 个投射物
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
AzmeriHydraForkArrow
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
伤害总增 50%
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
AzmeriHydraHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 20% 物理伤害,并转化为冰霜伤害
你与周围友军的冰霜伤害总增 16%
active skill area of effect radius +% final [50]
你与周围友军的冰霜伤害总增 16%
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraHigh_"] = { name = "Perfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraHatred", "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", "AzmeriHydraForkArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", "hatred_aura_cold_damage_+%_final", }, levels = { [1] = {20, 50, 16, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraForkArrow"] = { name = "AzmeriHydraForkArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", }, levels = { [1] = {50, 50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }