完美九头蛇
灵柩
怪物类型: 古灵
射出弹幕箭矢
射出冰雹箭矢
射出分叉箭矢
施放憎恨
右键点击该物品以产生灵柩。
Perfect Hydra
完美九头蛇 HydraHigh /8
名字显示物品素质
DropLevel 81
BaseType Perfect Hydra
BaseType 完美九头蛇
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/HydraHigh
IconArt/2DItems/Currency/Azmeri/HydraCorpse
ReferenceCommunity Wiki
完美九头蛇
古灵
Perfect Hydra
幽魂Y
标签beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
生命
86%
护甲
+30%
闪避值
+80%
异常状态临界值
86%
抗性
0 75 0 0
伤害
450%
命中
120%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
154%
类型
AzmeriCorpseHydra
Metadata
HydraHigh_
等级
68
生命
5,533
护甲
37,427
闪避值
8,530
能量护盾
0
伤害
1,681
法术伤害
1,681
命中
348
攻击间隔
1.5
经验值
15,383
异常状态临界值
5,533
冰缓
17
Shock
17
Brittle
99
Scorch
17
Sap
48
AzmeriHydraDoomArrow
攻击, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
伤害总增 100%
物理伤害的 50% 转化为冰霜伤害
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
攻击, 投射物, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 3 秒
投射物贯穿所有目标
伤害总降 10%
额外发射 9 个投射物
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
AzmeriHydraForkArrow
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手
基本伤害: 1345–2017
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
伤害总增 50%
物理伤害的 50% 转化为冰霜伤害
base is projectile [1]
AzmeriHydraHatred
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 冰冷, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
憎恨
施放间隔: 1 秒
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 20% 物理伤害,并转化为冰霜伤害
你与周围友军的冰霜伤害总增 16%
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraHigh_"] = {
    name = "Perfect Hydra",
    life = 0.86,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1.2,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriHydraHatred",
        "AzmeriHydraDoomArrow",
        "AzmeriHydraBarrage",
        "AzmeriHydraForkArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Cold] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "hatred_aura_cold_damage_+%_final",
    },
    levels = {
        [1] = {20, 50, 16, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraDoomArrow"] = {
    name = "AzmeriHydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraBarrage"] = {
    name = "AzmeriHydraBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraForkArrow"] = {
    name = "AzmeriHydraForkArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, 50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}