完全体のヒュドラ
死体
モンスターカテゴリー: エルドリッチ
矢の連射を放つ
矢の雨を放つ
分岐する矢を放つ
ヘイトレッドをキャストする
矢の雨を放つ
分岐する矢を放つ
ヘイトレッドをキャストする
このアイテムを右クリックしてこの死体を生成する。
Perfect Hydra
完全体のヒュドラ HydraHigh /8
名前 | 全ての説明を表示 |
---|---|
DropLevel | 81 |
BaseType | Perfect Hydra |
BaseType | 完全体のヒュドラ |
Class | 死体 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraHigh |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
完全体のヒュドラ
エルドリッチ
Perfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
ライフ
86%
アーマー
+30%
回避力
+80%
Ailment Threshold
86%
耐性
0 75 0 0
Damage
450%
命中
120%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,533
アーマー
37,427
回避力
8,530
エナジーシールド
0
Damage
1,681
スペルダメージ
1,681
命中
348
Attack Time
1.5
経験値
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
ダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
物理ダメージの50%を冷気ダメージに変換する
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
投射物は全ての対象を貫通する
ダメージが10%低下する
追加の投射物を9個放つ
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
ダメージが10%低下する
追加の投射物を9個放つ
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが50%上昇する
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
AzmeriHydraHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヘイトレッド
キャストタイム: 1 秒
使用者とその仲間に物理ダメージに基づく追加の冷気ダメージを付与するオーラを纏う。
プレイヤーおよび近くの味方は物理ダメージの20%を追加冷気ダメージとして得る
プレイヤーおよび近くの味方の冷気ダメージが16%上昇する
active skill area of effect radius +% final [50]
プレイヤーおよび近くの味方の冷気ダメージが16%上昇する
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraHigh_"] = { name = "Perfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraHatred", "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", "AzmeriHydraForkArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", "hatred_aura_cold_damage_+%_final", }, levels = { [1] = {20, 50, 16, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraForkArrow"] = { name = "AzmeriHydraForkArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", }, levels = { [1] = {50, 50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }