Vollkommene Hydra
Leiche
Monsterkategorie: Unheimlich
Feuert ein Sperrfeuer aus Pfeilen
Feuert einen Pfeilhagel
Feuert einen sich gabelnden Pfeil
Zaubert Hass
Feuert einen Pfeilhagel
Feuert einen sich gabelnden Pfeil
Zaubert Hass
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Perfect Hydra
Vollkommene Hydra HydraHigh /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 81 |
BaseType | Perfect Hydra |
BaseType | Vollkommene Hydra |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HydraHigh |
Icon | Art/2DItems/Currency/Azmeri/HydraCorpse |
Reference | Community Wiki |
Vollkommene Hydra
Unheimlich
Perfect Hydra
Spectre | Y |
---|---|
Tags | beast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
86%
Rüstung
+30%
Ausweichen
+80%
Ailment Threshold
86%
Widerstand
0 75 0 0
Damage
450%
Genauigkeit
120%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,533
Rüstung
37,427
Ausweichen
8,530
Energieschild
0
Damage
1,681
Zauberschaden
1,681
Genauigkeit
348
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
50% des physischen Schadens werden in Kälteschaden umgewandelt
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Projektile durchbohren alle Ziele
Verursacht 10% weniger Schaden
Feuert 9 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
Verursacht 10% weniger Schaden
Feuert 9 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 50% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
AzmeriHydraHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hass
Zauberzeit: 1 Sek.
Zaubert eine Aura, die den Kälteschaden von Euch und Euren Verbündeten erhöht.
Ihr und Verbündete im Umkreis verursachen 20% des physischen Schadens als extra Kälteschaden
Ihr und Eure Verbündete im Umkreis verursachen 16% mehr Kälteschaden
active skill area of effect radius +% final [50]
Ihr und Eure Verbündete im Umkreis verursachen 16% mehr Kälteschaden
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraHigh_"] = { name = "Perfect Hydra", life = 0.86, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 4.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1.2, weaponType1 = "Bow", skillList = { "AzmeriHydraHatred", "AzmeriHydraDoomArrow", "AzmeriHydraBarrage", "AzmeriHydraForkArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", "active_skill_area_of_effect_radius_+%_final", "hatred_aura_cold_damage_+%_final", }, levels = { [1] = {20, 50, 16, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraDoomArrow"] = { name = "AzmeriHydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraBarrage"] = { name = "AzmeriHydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHydraForkArrow"] = { name = "AzmeriHydraForkArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", }, levels = { [1] = {50, 50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, }