Bestia sin nombre
Bestia
Nameless Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
Vida
450%
Armadura
+100%
Ailment Threshold
450%
Resistencia
75 0 0 0
Damage
288%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
28,950
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,076
Daño de hechizos
1,076
Precisión
290
Attack Time
1.5
Experiencia
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 35% más de daño de ataque
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Daño de ataque: 28%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulk"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bestia sin nombre
Bestia
Nameless Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
Vida
450%
Armadura
+100%
Ailment Threshold
450%
Resistencia
75 0 0 0
Damage
288%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
28,950
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,076
Daño de hechizos
1,076
Precisión
290
Attack Time
1.5
Experiencia
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 35% más de daño de ataque
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Daño de ataque: 28%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkStandalone_"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bestia sin nombre
Bestia
Nameless Beast
Spectre | Y |
---|---|
Tags | beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Vida
585%
Armadura
+100%
Ailment Threshold
585%
Resistencia
75 0 0 0
Damage
374%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
325%
Model Size
100%
Type
GruthkulHulkBestiary
Metadata
GruthkulHulkBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
37,635
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,397
Daño de hechizos
1,397
Precisión
290
Attack Time
1.5
Experiencia
33,329
Ailment Threshold
37,635
Chill
119
Shock
119
Brittle
673
Scorch
119
Sap
329
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1118–1676
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 1118–1676
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 1118–1676
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 35% más de daño de ataque
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 1118–1676
Probabilidad de golpe crítico: 5%
Daño de ataque: 28%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 1118–1676
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkBestiary"] = { name = "Nameless Beast", life = 5.85, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.74, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASHarvestEmerge", "EASAzmeriHulkSummon", "WalkEmergeBestiaryHellion", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bestia sin nombre
Bestia
Nameless Beast
Spectre | Y |
---|---|
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Vida
360%
Armadura
+100%
Ailment Threshold
360%
Resistencia
75 0 0 0
Damage
276%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
240%
Model Size
100%
Type
GruthkulHulkSpectre
Metadata
GruthkulHulkSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,031
Daño de hechizos
1,031
Precisión
290
Attack Time
1.5
Experiencia
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 825–1237
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 825–1237
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Empuja a los enemigos con cada golpe
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
Distancia de empuje aumentada un 100%
No se puede evadir
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 9 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 825–1237
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 35% más de daño de ataque
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 metros al alcance de los golpes cuerpo a cuerpo
Aplasta por 2 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 825–1237
Probabilidad de golpe crítico: 5%
Daño de ataque: 28%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
Inflige un 72% menos de daño de ataque
Distancia de empuje aumentada un 450%
Aturde a los enemigos
No se puede evadir
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 825–1237
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre"] = { name = "Nameless Beast", life = 3.6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.76, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.