名もなき獣
monster no map drops [1]
Nameless Beast
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre
Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
Packs
  • 名もなき獣, 名もなきエイプ
  • 名もなきバーロワー, 名もなき獣
  • ライフ
    450%
    防具
    +100%
    Ailment Threshold
    450%
    耐性
    75 0 0 0
    Damage
    288%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    GruthkulHulk
    Metadata
    GruthkulHulk
    レベル
    68
    ライフ
    28,950
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    1,076
    スペルダメージ
    1,076
    命中
    290
    Attack Time
    1.5
    経験値
    25,638
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵に向かって突進し、盾で強打することで、敵をはねつけ、スタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。マルチストライクでサポートすることができない。
    ヒット時に敵をノックバックする
    ノックバック距離が100%増加する
    回避されない
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    アタックダメージが35%上昇する
    近接ストライク距離 +0.4m
    ヒット時に2秒間敵を壊滅させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    アタックダメージ: 28%
    Attack Time: 1.5 秒
    ヒット時に敵をノックバックする
    アタックダメージが72%低下する
    ノックバック距離が450%増加する
    敵をスタンさせる
    回避されない
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulk"] = {
        name = "Nameless Beast",
        life = 4.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 名もなき獣
    monster no map drops [1]
    Nameless Beast
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre
    Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    Packs
  • 名もなき獣, 名もなきエイプ
  • ライフ
    450%
    防具
    +100%
    Ailment Threshold
    450%
    耐性
    75 0 0 0
    Damage
    288%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    100%
    Type
    GruthkulHulk
    Metadata
    GruthkulHulkStandalone_
    レベル
    68
    ライフ
    28,950
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    1,076
    スペルダメージ
    1,076
    命中
    290
    Attack Time
    1.5
    経験値
    25,638
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵に向かって突進し、盾で強打することで、敵をはねつけ、スタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。マルチストライクでサポートすることができない。
    ヒット時に敵をノックバックする
    ノックバック距離が100%増加する
    回避されない
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    アタックダメージが35%上昇する
    近接ストライク距離 +0.4m
    ヒット時に2秒間敵を壊滅させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    アタックダメージ: 28%
    Attack Time: 1.5 秒
    ヒット時に敵をノックバックする
    アタックダメージが72%低下する
    ノックバック距離が450%増加する
    敵をスタンさせる
    回避されない
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 861–1291
    クリティカル率: 5%
    Attack Time: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkStandalone_"] = {
        name = "Nameless Beast",
        life = 4.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 名もなき獣
    monster no map drops [1]
    Nameless Beast
    SpectreY
    Tagsbeast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    ライフ
    585%
    防具
    +100%
    Ailment Threshold
    585%
    耐性
    75 0 0 0
    Damage
    374%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    325%
    Model Size
    100%
    Type
    GruthkulHulkBestiary
    Metadata
    GruthkulHulkBestiary
    レベル
    68
    ライフ
    37,635
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    1,397
    スペルダメージ
    1,397
    命中
    290
    Attack Time
    1.5
    経験値
    33,329
    Ailment Threshold
    37,635
    Chill
    119
    Shock
    119
    Brittle
    673
    Scorch
    119
    Sap
    329
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1118–1676
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 1118–1676
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵に向かって突進し、盾で強打することで、敵をはねつけ、スタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。マルチストライクでサポートすることができない。
    ヒット時に敵をノックバックする
    ノックバック距離が100%増加する
    回避されない
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 1118–1676
    クリティカル率: 5%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    アタックダメージが35%上昇する
    近接ストライク距離 +0.4m
    ヒット時に2秒間敵を壊滅させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 1118–1676
    クリティカル率: 5%
    アタックダメージ: 28%
    Attack Time: 1.5 秒
    ヒット時に敵をノックバックする
    アタックダメージが72%低下する
    ノックバック距離が450%増加する
    敵をスタンさせる
    回避されない
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 1118–1676
    クリティカル率: 5%
    Attack Time: 1.5 秒
    is area damage [1]
    EASHarvestEmerge
    Spell
    キャストタイム: 1 秒
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkBestiary"] = {
        name = "Nameless Beast",
        life = 5.85,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.74,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASHarvestEmerge",
            "EASAzmeriHulkSummon",
            "WalkEmergeBestiaryHellion",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 名もなき獣
    monster no map drops [1]
    Nameless Beast
    SpectreY
    Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    ライフ
    360%
    防具
    +100%
    Ailment Threshold
    360%
    耐性
    75 0 0 0
    Damage
    276%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    240%
    Model Size
    100%
    Type
    GruthkulHulkSpectre
    Metadata
    GruthkulHulkSpectre
    レベル
    68
    ライフ
    23,160
    防具
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    1,031
    スペルダメージ
    1,031
    命中
    290
    Attack Time
    1.5
    経験値
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 825–1237
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    テーブルチャージ
    Base Damage: 825–1237
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 10 秒
    敵に向かって突進し、盾で強打することで、敵をはねつけ、スタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。マルチストライクでサポートすることができない。
    ヒット時に敵をノックバックする
    ノックバック距離が100%増加する
    回避されない
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    キャストタイム: 1 秒
    クールダウン時間: 9 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 825–1237
    クリティカル率: 5%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    アタックダメージが35%上昇する
    近接ストライク距離 +0.4m
    ヒット時に2秒間敵を壊滅させる
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 825–1237
    クリティカル率: 5%
    アタックダメージ: 28%
    Attack Time: 1.5 秒
    ヒット時に敵をノックバックする
    アタックダメージが72%低下する
    ノックバック距離が450%増加する
    敵をスタンさせる
    回避されない
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 825–1237
    クリティカル率: 5%
    Attack Time: 1.5 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre"] = {
        name = "Nameless Beast",
        life = 3.6,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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