Nameless Beast
สัตว์ร้าย
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
พลังชีวิต
450%
ค่าเกราะ
+100%
Ailment Threshold
450%
ค่าต้านทาน
75 0 0 0
Damage
288%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
28,950
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
1,076
ความเสียหายเวท
1,076
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 9 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 28%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulk"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Nameless Beast
สัตว์ร้าย
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
พลังชีวิต
450%
ค่าเกราะ
+100%
Ailment Threshold
450%
ค่าต้านทาน
75 0 0 0
Damage
288%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
28,950
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
1,076
ความเสียหายเวท
1,076
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 9 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 28%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkStandalone_"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Nameless Beast
สัตว์ร้าย
Spectre | Y |
---|---|
Tags | beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
พลังชีวิต
585%
ค่าเกราะ
+100%
Ailment Threshold
585%
ค่าต้านทาน
75 0 0 0
Damage
374%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
325%
Model Size
100%
Type
GruthkulHulkBestiary
Metadata
GruthkulHulkBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
37,635
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
1,397
ความเสียหายเวท
1,397
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
33,329
Ailment Threshold
37,635
Chill
119
Shock
119
Brittle
673
Scorch
119
Sap
329
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1118–1676
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 1118–1676
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 9 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 1118–1676
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 1118–1676
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 28%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 1118–1676
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]
EASHarvestEmerge
Spell
เวลาร่าย: 1 วินาที
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkBestiary"] = { name = "Nameless Beast", life = 5.85, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.74, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASHarvestEmerge", "EASAzmeriHulkSummon", "WalkEmergeBestiaryHellion", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Nameless Beast
สัตว์ร้าย
Spectre | Y |
---|---|
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
พลังชีวิต
360%
ค่าเกราะ
+100%
Ailment Threshold
360%
ค่าต้านทาน
75 0 0 0
Damage
276%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
240%
Model Size
100%
Type
GruthkulHulkSpectre
Metadata
GruthkulHulkSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,160
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
1,031
ความเสียหายเวท
1,031
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 825–1237
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 825–1237
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
เพิ่มระยะทางของการ ผลักออกไป 100%
ไม่สามารถหลบหลีกได้
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 9 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 825–1237
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +0.4 เมตร
สร้างสถานะ บดขยี้ 2 วินาที เมื่อปะทะ
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 825–1237
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 28%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 72%
เพิ่มระยะทางของการ ผลักออกไป 450%
สร้างสถานะ มึนงง ต่อศัตรู
ไม่สามารถหลบหลีกได้
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 825–1237
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre"] = { name = "Nameless Beast", life = 3.6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.76, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }