Bête innommée
Bête
Nameless Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
Vie
450%
Armure
+100%
Ailment Threshold
450%
Résistance
75 0 0 0
Damage
288%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
28,950
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,076
Dégâts des sorts
1,076
Précision
290
Attack Time
1.5
Expérience
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
35% Davantage de Dégâts d'Attaque
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Dégâts d'Attaque: 28%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulk"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bête innommée
Bête
Nameless Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre |
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Packs |
Vie
450%
Armure
+100%
Ailment Threshold
450%
Résistance
75 0 0 0
Damage
288%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
GruthkulHulk
Metadata
GruthkulHulkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
28,950
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,076
Dégâts des sorts
1,076
Précision
290
Attack Time
1.5
Expérience
25,638
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
35% Davantage de Dégâts d'Attaque
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Dégâts d'Attaque: 28%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 861–1291
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkStandalone_"] = { name = "Nameless Beast", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bête innommée
Bête
Nameless Beast
Spectre | Y |
---|---|
Tags | beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Vie
585%
Armure
+100%
Ailment Threshold
585%
Résistance
75 0 0 0
Damage
374%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
325%
Model Size
100%
Type
GruthkulHulkBestiary
Metadata
GruthkulHulkBestiary
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
37,635
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,397
Dégâts des sorts
1,397
Précision
290
Attack Time
1.5
Expérience
33,329
Ailment Threshold
37,635
Chill
119
Shock
119
Brittle
673
Scorch
119
Sap
329
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1118–1676
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 1118–1676
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 1118–1676
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
35% Davantage de Dégâts d'Attaque
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 1118–1676
Chances de coup critique: 5%
Dégâts d'Attaque: 28%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 1118–1676
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
EASHarvestEmerge
Spell
Temps d'incantation: 1 sec.
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkBestiary"] = { name = "Nameless Beast", life = 5.85, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.74, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASHarvestEmerge", "EASAzmeriHulkSummon", "WalkEmergeBestiaryHellion", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Bête innommée
Bête
Nameless Beast
Spectre | Y |
---|---|
Tags | azmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement |
Vie
360%
Armure
+100%
Ailment Threshold
360%
Résistance
75 0 0 0
Damage
276%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
240%
Model Size
100%
Type
GruthkulHulkSpectre
Metadata
GruthkulHulkSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
23,160
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,031
Dégâts des sorts
1,031
Précision
290
Attack Time
1.5
Expérience
24,612
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 825–1237
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 825–1237
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
100% d'Augmentation de la Distance de Repoussement
Ignore l'Évasion de la cible
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
DTTAzmeriHulkLeap
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
leap slam minimum distance [30]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-8]
GAAzmeriHulkSlam
Triggerable, Attack
Base Damage: 825–1237
Chances de coup critique: 5%
Dégâts d'Attaque: 135%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
35% Davantage de Dégâts d'Attaque
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
+0.4 mètres d'Allonge en mêlée
Écrase pendant 2 secondes au Toucher
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriHulkSummon
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAAzmeriHulkCharge
Triggerable, Attack
Base Damage: 825–1237
Chances de coup critique: 5%
Dégâts d'Attaque: 28%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
72% de Perte de Dégâts d'Attaque
450% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
Ignore l'Évasion de la cible
base knockback speed +% [300]
is area damage [1]
GAAzmeriHulkLeapImpact
Triggerable, Attack
Base Damage: 825–1237
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre"] = { name = "Nameless Beast", life = 3.6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.76, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "TCAzmeriHulk", "MeleeAtAnimationSpeed", "GAAzmeriHulkCharge", "GAAzmeriHulkLeapImpact", "GAAzmeriHulkSlam", "EASAzmeriHulkSummon", "DTTAzmeriHulkLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriHulk"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", "global_always_hit", }, levels = { [1] = {100, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkCharge"] = { name = "GAAzmeriHulkCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "is_area_damage", "global_knockback", "global_always_hit", "always_stun", }, levels = { [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkLeapImpact"] = { name = "GAAzmeriHulkLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriHulkSlam"] = { name = "GAAzmeriHulkSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "crush_for_2_seconds_on_hit_%_chance", "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriHulkSummon"] = { name = "EASAzmeriHulkSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriHulkLeap"] = { name = "DTTAzmeriHulkLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.