Безымянный зверь
Зверь
Nameless Beast
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre
Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
Packs
  • Безымянный зверь, Безымянный примат
  • Безымянный копатель, Безымянный зверь
  • Здоровье
    450%
    Броня
    +100%
    Ailment Threshold
    450%
    Сопротивление
    75 0 0 0
    Damage
    288%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    GruthkulHulk
    Metadata
    GruthkulHulk
    Уровень
    68
    Здоровье
    28,950
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    1,076
    Урон от чар
    1,076
    Точность
    290
    Attack Time
    1.5
    Опыт
    25,638
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Отбрасывает врагов при нанесении удара
    100% увеличение дистанции отбрасывания
    Нельзя уклониться
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 9 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 35% больше урона атаками
    +0.4 м к дальности ударов ближнего боя
    Сокрушает на 2 секунды при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Урон от атаки: 28%
    Attack Time: 1.5 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 72% меньше урона атаками
    450% увеличение дистанции отбрасывания
    Оглушает врагов
    Нельзя уклониться
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulk"] = {
        name = "Nameless Beast",
        life = 4.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Безымянный зверь
    Зверь
    Nameless Beast
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre
    Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    Packs
  • Безымянный зверь, Безымянный примат
  • Здоровье
    450%
    Броня
    +100%
    Ailment Threshold
    450%
    Сопротивление
    75 0 0 0
    Damage
    288%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    GruthkulHulk
    Metadata
    GruthkulHulkStandalone_
    Уровень
    68
    Здоровье
    28,950
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    1,076
    Урон от чар
    1,076
    Точность
    290
    Attack Time
    1.5
    Опыт
    25,638
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Отбрасывает врагов при нанесении удара
    100% увеличение дистанции отбрасывания
    Нельзя уклониться
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 9 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 35% больше урона атаками
    +0.4 м к дальности ударов ближнего боя
    Сокрушает на 2 секунды при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Урон от атаки: 28%
    Attack Time: 1.5 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 72% меньше урона атаками
    450% увеличение дистанции отбрасывания
    Оглушает врагов
    Нельзя уклониться
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 861–1291
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkStandalone_"] = {
        name = "Nameless Beast",
        life = 4.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Безымянный зверь
    Зверь
    Nameless Beast
    SpectreY
    Tagsbeast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    Здоровье
    585%
    Броня
    +100%
    Ailment Threshold
    585%
    Сопротивление
    75 0 0 0
    Damage
    374%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    325%
    Model Size
    100%
    Type
    GruthkulHulkBestiary
    Metadata
    GruthkulHulkBestiary
    Уровень
    68
    Здоровье
    37,635
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    1,397
    Урон от чар
    1,397
    Точность
    290
    Attack Time
    1.5
    Опыт
    33,329
    Ailment Threshold
    37,635
    Chill
    119
    Shock
    119
    Brittle
    673
    Scorch
    119
    Sap
    329
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1118–1676
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 1118–1676
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Отбрасывает врагов при нанесении удара
    100% увеличение дистанции отбрасывания
    Нельзя уклониться
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 9 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 1118–1676
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 35% больше урона атаками
    +0.4 м к дальности ударов ближнего боя
    Сокрушает на 2 секунды при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 1118–1676
    Шанс критического удара: 5%
    Урон от атаки: 28%
    Attack Time: 1.5 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 72% меньше урона атаками
    450% увеличение дистанции отбрасывания
    Оглушает врагов
    Нельзя уклониться
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 1118–1676
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    is area damage [1]
    EASHarvestEmerge
    Spell
    Время применения: 1 сек.
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkBestiary"] = {
        name = "Nameless Beast",
        life = 5.85,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3.74,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASHarvestEmerge",
            "EASAzmeriHulkSummon",
            "WalkEmergeBestiaryHellion",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Безымянный зверь
    Зверь
    Nameless Beast
    SpectreY
    Tagsazmeri_nameless_monster, beast, large_model, mammal_beast, not_dex, not_int, red_blood, slow_movement
    Здоровье
    360%
    Броня
    +100%
    Ailment Threshold
    360%
    Сопротивление
    75 0 0 0
    Damage
    276%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    240%
    Model Size
    100%
    Type
    GruthkulHulkSpectre
    Metadata
    GruthkulHulkSpectre
    Уровень
    68
    Здоровье
    23,160
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    1,031
    Урон от чар
    1,031
    Точность
    290
    Attack Time
    1.5
    Опыт
    24,612
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 825–1237
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriHulk
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 825–1237
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 10 сек.
    Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
    Отбрасывает врагов при нанесении удара
    100% увеличение дистанции отбрасывания
    Нельзя уклониться
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    DTTAzmeriHulkLeap
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 9 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-8]
    GAAzmeriHulkSlam
    Triggerable, Attack
    Base Damage: 825–1237
    Шанс критического удара: 5%
    Урон от атаки: 135%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Наносит на 35% больше урона атаками
    +0.4 м к дальности ударов ближнего боя
    Сокрушает на 2 секунды при нанесении удара
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriHulkSummon
    Spell
    Время применения: 1 сек.
    action attack or cast time uses animation length [1]
    GAAzmeriHulkCharge
    Triggerable, Attack
    Base Damage: 825–1237
    Шанс критического удара: 5%
    Урон от атаки: 28%
    Attack Time: 1.5 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 72% меньше урона атаками
    450% увеличение дистанции отбрасывания
    Оглушает врагов
    Нельзя уклониться
    base knockback speed +% [300]
    is area damage [1]
    GAAzmeriHulkLeapImpact
    Triggerable, Attack
    Base Damage: 825–1237
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/Gruthkul/GruthkulHulkSpectre"] = {
        name = "Nameless Beast",
        life = 3.6,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "TCAzmeriHulk",
            "MeleeAtAnimationSpeed",
            "GAAzmeriHulkCharge",
            "GAAzmeriHulkLeapImpact",
            "GAAzmeriHulkSlam",
            "EASAzmeriHulkSummon",
            "DTTAzmeriHulkLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriHulk"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
            "global_always_hit",
        },
        levels = {
            [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkCharge"] = {
        name = "GAAzmeriHulkCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "is_area_damage",
            "global_knockback",
            "global_always_hit",
            "always_stun",
        },
        levels = {
            [1] = {300, 450, baseMultiplier = 0.28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkLeapImpact"] = {
        name = "GAAzmeriHulkLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriHulkSlam"] = {
        name = "GAAzmeriHulkSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "crush_for_2_seconds_on_hit_%_chance",
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 4, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriHulkSummon"] = {
        name = "EASAzmeriHulkSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriHulkLeap"] = {
        name = "DTTAzmeriHulkLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, -40, -8, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }