El orbe invernal
Constructo
monster no drops or experience [1]
The Winter Orb
SpectreN
Tagsanimal_claw_weapon, Lanzador de hechizos, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
Vida
100%
Energy Shield From Life
33%
Armaduras
+33%
Evasión
+33%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
SaplingIcedOrb
Metadata
FrozenCrystalOrbBoss
Nivel
68
Vida
6,433
Armaduras
38,291
Evasión
6,303
Escudo de energía
2,022
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GTIceSaplingOrbSpikeWall
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
GPSIceSaplingOrbSpikeWall
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 2946 a 4419 de daño de hielo
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
GTIceSaplingOrbRuneBarrage
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
SOIceSaplingRuneOrb
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GSIceSaplingOrbRuneBarrage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 855.9 a 1284 de daño físico
Inflige un 45.25% más de daño
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
MDIceSaplingOrbReturningBall
Multicastable, Triggerable
Tiempo de recarga: 2 seg
GTIceSaplingOrbSpikeWallUber
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
GTIceSaplingOrbRuneBarrageUber
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
MDIceSaplingOrbReturningBallUber
Multicastable, Triggerable
Tiempo de recarga: 10 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "LockOrientation();"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_crystal_travel.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/air_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_orb_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/spike_beam_travel.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/Objects/FrozenCrystalOrbBoss"] = {
    name = "The Winter Orb",
    life = 1,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GPSIceSaplingOrbSpikeWall",
        "GSIceSaplingOrbRuneBarrage",
        "MDIceSaplingOrbReturningBall",
        "MDIceSaplingOrbReturningBallUber",
        "SOIceSaplingRuneOrb",
        "GTIceSaplingOrbSpikeWall",
        "GTIceSaplingOrbRuneBarrage",
        "GTIceSaplingOrbSpikeWallUber",
        "GTIceSaplingOrbRuneBarrageUber",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSIceSaplingOrbSpikeWall"] = {
    name = "GPSIceSaplingOrbSpikeWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingOrbRuneBarrage"] = {
    name = "GSIceSaplingOrbRuneBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIceSaplingOrbReturningBall"] = {
    name = "MDIceSaplingOrbReturningBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIceSaplingOrbReturningBallUber"] = {
    name = "MDIceSaplingOrbReturningBallUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRuneOrb"] = {
    name = "SOIceSaplingRuneOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbSpikeWall"] = {
    name = "GTIceSaplingOrbSpikeWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbRuneBarrage"] = {
    name = "GTIceSaplingOrbRuneBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbSpikeWallUber"] = {
    name = "GTIceSaplingOrbSpikeWallUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbRuneBarrageUber"] = {
    name = "GTIceSaplingOrbRuneBarrageUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • El orbe invernal
    Constructo
    monster no drops or experience [1]
    The Winter Orb
    SpectreN
    Tagsanimal_claw_weapon, Lanzador de hechizos, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
    Vida
    100%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    70%
    Type
    SaplingIcedOrb
    Metadata
    FrozenCrystalOrbBossStandalone
    Nivel
    68
    Vida
    6,433
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    GTStandaloneIceSaplingOrbSpikeWall
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    GPSIceSaplingOrbSpikeWall
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 2946 a 4419 de daño de hielo
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTIceSaplingOrbRuneBarrage
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    SOIceSaplingRuneOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GSIceSaplingOrbRuneBarrage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 855.9 a 1284 de daño físico
    Inflige un 45.25% más de daño
    El 50% del daño físico se convierte en daño de hielo
    is area damage [1]
    MDIceSaplingOrbReturningBall
    Multicastable, Triggerable
    Tiempo de recarga: 2 seg
    GTIceSaplingOrbSpikeWallUber
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    GTIceSaplingOrbRuneBarrageUber
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    MDIceSaplingOrbReturningBallUber
    Multicastable, Triggerable
    Tiempo de recarga: 10 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "LockOrientation();"
    }
    
    Render
    {
    	height_offset = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/Objects/FrozenCrystalOrbBossStandalone"] = {
        name = "The Winter Orb",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GPSIceSaplingOrbSpikeWall",
            "GSIceSaplingOrbRuneBarrage",
            "MDIceSaplingOrbReturningBall",
            "MDIceSaplingOrbReturningBallUber",
            "SOIceSaplingRuneOrb",
            "GTIceSaplingOrbRuneBarrage",
            "GTIceSaplingOrbSpikeWallUber",
            "GTIceSaplingOrbRuneBarrageUber",
            "GTStandaloneIceSaplingOrbSpikeWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSIceSaplingOrbSpikeWall"] = {
        name = "GPSIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingOrbRuneBarrage"] = {
        name = "GSIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBall"] = {
        name = "MDIceSaplingOrbReturningBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallUber"] = {
        name = "MDIceSaplingOrbReturningBallUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRuneOrb"] = {
        name = "SOIceSaplingRuneOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrage"] = {
        name = "GTIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallUber"] = {
        name = "GTIceSaplingOrbSpikeWallUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageUber"] = {
        name = "GTIceSaplingOrbRuneBarrageUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneIceSaplingOrbSpikeWall"] = {
        name = "GTStandaloneIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Orbe invernal
    Constructo
    monster no drops or experience [1]
    The Winter Orb
    SpectreN
    Tagsanimal_claw_weapon, Lanzador de hechizos, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
    Vida
    100%
    Energy Shield From Life
    33%
    Armaduras
    +33%
    Evasión
    +33%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SaplingIcedOrb
    Metadata
    IcedSaplingBossOrb
    Nivel
    68
    Vida
    6,433
    Armaduras
    38,291
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    GTIceSaplingOrbSpikeWallAzmeri
    Triggerable, Spell
    Tiempo de lanzamiento: 0.95 seg
    Tiempo de recarga: 4.5 seg
    GPSIceSaplingOrbSpikeWall
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 2946 a 4419 de daño de hielo
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTIceSaplingOrbRuneBarrageAzmeri
    Triggerable, Spell
    Tiempo de lanzamiento: 0.95 seg
    Tiempo de recarga: 4.5 seg
    SOIceSaplingRuneOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GSIceSaplingOrbRuneBarrage
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 855.9 a 1284 de daño físico
    Inflige un 45.25% más de daño
    El 50% del daño físico se convierte en daño de hielo
    is area damage [1]
    MDIceSaplingOrbReturningBallAzmeri
    Multicastable, Triggerable
    Tiempo de recarga: 4.5 seg
    GTIceSaplingOrbSpikeWallUberAzmeri
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    GTIceSaplingOrbRuneBarrageUberAzmeri
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    MDIceSaplingOrbReturningBallUberAzmeri
    Multicastable, Triggerable
    Tiempo de recarga: 10 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_crystal_travel.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/air_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_orb_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/spike_beam_travel.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/IcedSaplingBossOrb"] = {
        name = "The Winter Orb",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GPSIceSaplingOrbSpikeWall",
            "GSIceSaplingOrbRuneBarrage",
            "MDIceSaplingOrbReturningBallAzmeri",
            "MDIceSaplingOrbReturningBallUberAzmeri",
            "SOIceSaplingRuneOrb",
            "GTIceSaplingOrbSpikeWallAzmeri",
            "GTIceSaplingOrbRuneBarrageAzmeri",
            "GTIceSaplingOrbSpikeWallUberAzmeri",
            "GTIceSaplingOrbRuneBarrageUberAzmeri",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSIceSaplingOrbSpikeWall"] = {
        name = "GPSIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingOrbRuneBarrage"] = {
        name = "GSIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallAzmeri"] = {
        name = "MDIceSaplingOrbReturningBallAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallUberAzmeri"] = {
        name = "MDIceSaplingOrbReturningBallUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRuneOrb"] = {
        name = "SOIceSaplingRuneOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallAzmeri"] = {
        name = "GTIceSaplingOrbSpikeWallAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageAzmeri"] = {
        name = "GTIceSaplingOrbRuneBarrageAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallUberAzmeri"] = {
        name = "GTIceSaplingOrbSpikeWallUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageUberAzmeri"] = {
        name = "GTIceSaplingOrbRuneBarrageUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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