Die Wintersphäre
Konstrukt
monster no drops or experience [1]
The Winter Orb
SpectreN
Tagsanimal_claw_weapon, Zauberer, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
Leben
100%
Energy Shield From Life
33%
Rüstung
+33%
Ausweichen
+33%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
SaplingIcedOrb
Metadata
FrozenCrystalOrbBoss
Stufe
68
Leben
6,433
Rüstung
38,291
Ausweichen
6,303
Energieschild
2,022
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GTIceSaplingOrbSpikeWall
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
GPSIceSaplingOrbSpikeWall
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 2946 bis 4419 Kälteschaden
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
GTIceSaplingOrbRuneBarrage
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
SOIceSaplingRuneOrb
Triggerable, Spell
Zauberzeit: 1 Sek.
GSIceSaplingOrbRuneBarrage
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 855.9 bis 1284 physischen Schaden
Verursacht 45.25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
MDIceSaplingOrbReturningBall
Multicastable, Triggerable
Abklingzeit: 2 Sek.
GTIceSaplingOrbSpikeWallUber
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
GTIceSaplingOrbRuneBarrageUber
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
MDIceSaplingOrbReturningBallUber
Multicastable, Triggerable
Abklingzeit: 10 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "LockOrientation();"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_crystal_travel.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/air_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_orb_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/spike_beam_travel.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/Objects/FrozenCrystalOrbBoss"] = {
    name = "The Winter Orb",
    life = 1,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GPSIceSaplingOrbSpikeWall",
        "GSIceSaplingOrbRuneBarrage",
        "MDIceSaplingOrbReturningBall",
        "MDIceSaplingOrbReturningBallUber",
        "SOIceSaplingRuneOrb",
        "GTIceSaplingOrbSpikeWall",
        "GTIceSaplingOrbRuneBarrage",
        "GTIceSaplingOrbSpikeWallUber",
        "GTIceSaplingOrbRuneBarrageUber",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSIceSaplingOrbSpikeWall"] = {
    name = "GPSIceSaplingOrbSpikeWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingOrbRuneBarrage"] = {
    name = "GSIceSaplingOrbRuneBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIceSaplingOrbReturningBall"] = {
    name = "MDIceSaplingOrbReturningBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIceSaplingOrbReturningBallUber"] = {
    name = "MDIceSaplingOrbReturningBallUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRuneOrb"] = {
    name = "SOIceSaplingRuneOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbSpikeWall"] = {
    name = "GTIceSaplingOrbSpikeWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbRuneBarrage"] = {
    name = "GTIceSaplingOrbRuneBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbSpikeWallUber"] = {
    name = "GTIceSaplingOrbSpikeWallUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIceSaplingOrbRuneBarrageUber"] = {
    name = "GTIceSaplingOrbRuneBarrageUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Die Wintersphäre
    Konstrukt
    monster no drops or experience [1]
    The Winter Orb
    SpectreN
    Tagsanimal_claw_weapon, Zauberer, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
    Leben
    100%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    70%
    Type
    SaplingIcedOrb
    Metadata
    FrozenCrystalOrbBossStandalone
    Stufe
    68
    Leben
    6,433
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    GTStandaloneIceSaplingOrbSpikeWall
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    GPSIceSaplingOrbSpikeWall
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 2946 bis 4419 Kälteschaden
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTIceSaplingOrbRuneBarrage
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    SOIceSaplingRuneOrb
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GSIceSaplingOrbRuneBarrage
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 855.9 bis 1284 physischen Schaden
    Verursacht 45.25% mehr Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    MDIceSaplingOrbReturningBall
    Multicastable, Triggerable
    Abklingzeit: 2 Sek.
    GTIceSaplingOrbSpikeWallUber
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    GTIceSaplingOrbRuneBarrageUber
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    MDIceSaplingOrbReturningBallUber
    Multicastable, Triggerable
    Abklingzeit: 10 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    DiesAfterTime {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "LockOrientation();"
    }
    
    Render
    {
    	height_offset = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/Objects/FrozenCrystalOrbBossStandalone"] = {
        name = "The Winter Orb",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GPSIceSaplingOrbSpikeWall",
            "GSIceSaplingOrbRuneBarrage",
            "MDIceSaplingOrbReturningBall",
            "MDIceSaplingOrbReturningBallUber",
            "SOIceSaplingRuneOrb",
            "GTIceSaplingOrbRuneBarrage",
            "GTIceSaplingOrbSpikeWallUber",
            "GTIceSaplingOrbRuneBarrageUber",
            "GTStandaloneIceSaplingOrbSpikeWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSIceSaplingOrbSpikeWall"] = {
        name = "GPSIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingOrbRuneBarrage"] = {
        name = "GSIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBall"] = {
        name = "MDIceSaplingOrbReturningBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallUber"] = {
        name = "MDIceSaplingOrbReturningBallUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRuneOrb"] = {
        name = "SOIceSaplingRuneOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrage"] = {
        name = "GTIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallUber"] = {
        name = "GTIceSaplingOrbSpikeWallUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageUber"] = {
        name = "GTIceSaplingOrbRuneBarrageUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneIceSaplingOrbSpikeWall"] = {
        name = "GTStandaloneIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Die Wintersphäre
    Konstrukt
    monster no drops or experience [1]
    The Winter Orb
    SpectreN
    Tagsanimal_claw_weapon, Zauberer, cold_affinity, construct, hard_armour, immobile, is_unarmed, water
    Leben
    100%
    Energy Shield From Life
    33%
    Rüstung
    +33%
    Ausweichen
    +33%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    SaplingIcedOrb
    Metadata
    IcedSaplingBossOrb
    Stufe
    68
    Leben
    6,433
    Rüstung
    38,291
    Ausweichen
    6,303
    Energieschild
    2,022
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    GTIceSaplingOrbSpikeWallAzmeri
    Triggerable, Spell
    Zauberzeit: 0.95 Sek.
    Abklingzeit: 4.5 Sek.
    GPSIceSaplingOrbSpikeWall
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 2946 bis 4419 Kälteschaden
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTIceSaplingOrbRuneBarrageAzmeri
    Triggerable, Spell
    Zauberzeit: 0.95 Sek.
    Abklingzeit: 4.5 Sek.
    SOIceSaplingRuneOrb
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GSIceSaplingOrbRuneBarrage
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 855.9 bis 1284 physischen Schaden
    Verursacht 45.25% mehr Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    MDIceSaplingOrbReturningBallAzmeri
    Multicastable, Triggerable
    Abklingzeit: 4.5 Sek.
    GTIceSaplingOrbSpikeWallUberAzmeri
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    GTIceSaplingOrbRuneBarrageUberAzmeri
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    MDIceSaplingOrbReturningBallUberAzmeri
    Multicastable, Triggerable
    Abklingzeit: 10 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "LockOrientation();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_crystal_travel.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/air_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/ice_orb_beam.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/spike_beam_travel.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/IcedSaplingBossOrb"] = {
        name = "The Winter Orb",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GPSIceSaplingOrbSpikeWall",
            "GSIceSaplingOrbRuneBarrage",
            "MDIceSaplingOrbReturningBallAzmeri",
            "MDIceSaplingOrbReturningBallUberAzmeri",
            "SOIceSaplingRuneOrb",
            "GTIceSaplingOrbSpikeWallAzmeri",
            "GTIceSaplingOrbRuneBarrageAzmeri",
            "GTIceSaplingOrbSpikeWallUberAzmeri",
            "GTIceSaplingOrbRuneBarrageUberAzmeri",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSIceSaplingOrbSpikeWall"] = {
        name = "GPSIceSaplingOrbSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingOrbRuneBarrage"] = {
        name = "GSIceSaplingOrbRuneBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallAzmeri"] = {
        name = "MDIceSaplingOrbReturningBallAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIceSaplingOrbReturningBallUberAzmeri"] = {
        name = "MDIceSaplingOrbReturningBallUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRuneOrb"] = {
        name = "SOIceSaplingRuneOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallAzmeri"] = {
        name = "GTIceSaplingOrbSpikeWallAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageAzmeri"] = {
        name = "GTIceSaplingOrbRuneBarrageAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.95,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbSpikeWallUberAzmeri"] = {
        name = "GTIceSaplingOrbSpikeWallUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIceSaplingOrbRuneBarrageUberAzmeri"] = {
        name = "GTIceSaplingOrbRuneBarrageUberAzmeri",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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