Tortuga del bosque imperfecta
Cadáver
Categoría de monstruo: Bestia
Potencia a su dueño con Bendición de Rongokurai
Haz clic derecho en este objeto para crear este cadáver.
Imperfect Guardian Turtle
Tortuga del bosque imperfecta TurtleLow /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 1 |
BaseType | Imperfect Guardian Turtle |
BaseType | Tortuga del bosque imperfecta |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TurtleLow |
Icon | Art/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse |
Reference | Community Wiki |
Tortuga del bosque imperfecta
Bestia
Imperfect Guardian Turtle
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Vida
450%
Armadura
+300%
Ailment Threshold
450%
Resistencia
20 20 20 0
Damage
173%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
28,950
Armadura
115,160
Evasión
4,739
Escudo de energía
0
Damage
646
Daño de hechizos
646
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
La duración base es de 2 segundos
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleLow"] = { name = "Imperfect Guardian Turtle", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ABTTAzmeriTurtleInvulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriTurtleInvulnerability"] = { name = "ABTTAzmeriTurtleInvulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }