Несовершенная охраняющая черепаха
Труп
Категория монстра: Зверь
Усиливает владельца Даром Ронгокураи
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Imperfect Guardian Turtle
Несовершенная охраняющая черепаха TurtleLow /8
Имя | Показывать полное описание |
---|---|
DropLevel | 1 |
BaseType | Imperfect Guardian Turtle |
BaseType | Несовершенная охраняющая черепаха |
Class | Трупы |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TurtleLow |
Icon | Art/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse |
Reference | Community Wiki |
Несовершенная охраняющая черепаха
Зверь
Imperfect Guardian Turtle
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Здоровье
450%
Броня
+300%
Ailment Threshold
450%
Сопротивление
20 20 20 0
Damage
173%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,950
Броня
115,160
Уклонение
4,739
Энергетический щит
0
Damage
646
Урон от чар
646
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
Время применения: 1 сек.
Перезарядка: 30 сек.
Базовая длительность - 2 секунд(-ы)
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleLow"] = { name = "Imperfect Guardian Turtle", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ABTTAzmeriTurtleInvulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriTurtleInvulnerability"] = { name = "ABTTAzmeriTurtleInvulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }