Imperfect Guardian Turtle
ศพ
ประเภทมอนสเตอร์: สัตว์ร้าย
มอบบัฟ พรจากรอนโงคูรัย ให้กับเจ้าของ
คลิกขวาที่ไอเทมชิ้นนี้เพื่อสร้างศพนี้
Imperfect Guardian Turtle TurtleLow /7
ชื่อ | แสดงคำบรรยายแบบละเอียด |
---|---|
DropLevel | 1 |
BaseType | Imperfect Guardian Turtle |
Class | ศพ |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TurtleLow |
Icon | Art/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse |
Reference | Community Wiki |
Imperfect Guardian Turtle
สัตว์ร้าย
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
พลังชีวิต
450%
ค่าเกราะ
+300%
Ailment Threshold
450%
ค่าต้านทาน
20 20 20 0
Damage
173%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
28,950
ค่าเกราะ
115,160
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
646
ความเสียหายเวท
646
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 517–775
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 30 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleLow"] = { name = "Imperfect Guardian Turtle", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ABTTAzmeriTurtleInvulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriTurtleInvulnerability"] = { name = "ABTTAzmeriTurtleInvulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }