Ojo sobrenatural
Cadáver
Categoría de monstruo: Sobrenatural
Lanza un Haz de rayo canalizado
No puede aplicar electrocución
Elimina la electrocución con cada golpe para activar Explosión de rayo
Haz clic derecho en este objeto para crear este cadáver.
Eldritch Eye
Ojo sobrenatural TentacleMinionMid /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 68 |
BaseType | Eldritch Eye |
BaseType | Ojo sobrenatural |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TentacleMinionMid |
Icon | Art/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse |
Reference | Community Wiki |
Ojo sobrenatural
Sobrenatural
Tu Daño de Rayo no puede Electrocutar
Eldritch Eye
Spectre | Y |
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Tags | Lanzador de hechizos, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood |
Vida
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Resistencia
0 0 40 0
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
90%
Type
AzmeriTentacleMinion
Metadata
TentacleMinionMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
467
Daño de hechizos
467
Precisión
290
Attack Time
1.5
Experiencia
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ElderTentacleMinionProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 380.7 a 1142 de daño de rayo
60% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
60% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
ElderTentacleMinionProjectileEpic
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 5 seg
Inflige de 2592 a 7777 de daño de rayo
100% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
100% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
GSAzmeriTentacleMonsterChannel
Spell, Triggerable, Channel
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 191.1 a 573.4 de daño de rayo
is area damage [1]
is area damage [1]
GSAzmeriTentacleMonsterShockExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.1 seg
Inflige de 660.3 a 1981 de daño de rayo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionMid"] = { name = "Eldritch Eye", life = 1.5, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "ElderTentacleMinionProjectile", "ElderTentacleMinionProjectileEpic", "GSAzmeriTentacleMonsterChannel", "GSAzmeriTentacleMonsterBeam", "GSAzmeriTentacleMonsterShockExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElderTentacleMinionProjectile"] = { name = "ElderTentacleMinionProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_visual_scale_+%", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderTentacleMinionProjectileEpic"] = { name = "ElderTentacleMinionProjectileEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "skill_visual_scale_+%", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriTentacleMonsterChannel"] = { name = "GSAzmeriTentacleMonsterChannel", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriTentacleMonsterBeam"] = { name = "GSAzmeriTentacleMonsterBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriTentacleMonsterShockExplode"] = { name = "GSAzmeriTentacleMonsterShockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Tu Daño de Rayo no puede Electrocutar
Id | MonsterCannotShock |
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Family | CannotShock |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |