Caníbal congelado perfecto
Cadáver
Categoría de monstruo: Humanoide
Lanza Cascada glacial
Lanza Armadura ártica
Usa Martillo glacial
Se potencia si hay un caníbal ardiente aliado cerca
Cascada glacial activa Nova de hielo con cada golpe mientras está potenciado
Martillo glacial activa Choque de hielo con cada golpe mientras está potenciado
Lanza Pureza de hielo
Lanza Armadura ártica
Usa Martillo glacial
Se potencia si hay un caníbal ardiente aliado cerca
Cascada glacial activa Nova de hielo con cada golpe mientras está potenciado
Martillo glacial activa Choque de hielo con cada golpe mientras está potenciado
Lanza Pureza de hielo
Haz clic derecho en este objeto para crear este cadáver.
Perfect Frozen Cannibal
Caníbal congelado perfecto HailrakeHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 46 |
BaseType | Perfect Frozen Cannibal |
BaseType | Caníbal congelado perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/HailrakeHigh |
Icon | Art/2DItems/Currency/Azmeri/HailrakeCorpse |
Reference | Community Wiki |
Caníbal congelado perfecto
Humanoide
Perfect Frozen Cannibal
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, fast_movement, human, humanoid, not_int, not_str, red_blood |
Vida
200%
Evasión
+25%
Ailment Threshold
200%
Resistencia
0 75 0 0
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
AzmeriCorpseHailrake
Metadata
HailrakeHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
467
Daño de hechizos
467
Precisión
290
Attack Time
1.5
Experiencia
12,819
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriHailrakeGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascada glacial
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 seg
Unos carámbanos emergen del suelo en una serie de pequeños estallidos. Cada estallido daña a los enemigos atrapados en el área.
Inflige de 676.1 a 1014 de daño físico
El 100% del daño físico se convierte en daño de hielo
Provoca +6 estallidos
active skill area of effect radius +% final [-20]
is area damage [1]
El 100% del daño físico se convierte en daño de hielo
Provoca +6 estallidos
active skill area of effect radius +% final [-20]
is area damage [1]
AzmeriHailrakeArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura ártica
Tiempo de lanzamiento: 1.07 seg
Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
La duración base es de 2 segundos
La bonificación otorga un 5% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 5% menos de daño de fuego recibido de los golpes mientras estás quieto
La bonificación otorga un 5% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 5% menos de daño de fuego recibido de los golpes mientras estás quieto
AzmeriHailrakeGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Martillo glacial
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Daño de ataque: 125%
Attack Time: 1.5 seg
Golpea a los enemigos con parte de tu daño físico convertido a daño de hielo. Si un enemigo que no es único está congelado y tiene menos de un tercio de vida, se hará añicos al recibir el golpe del Martillo glacial. Si golpeas tres veces seguidas, el tercer golpe congelará a los enemigos más fácilmente. Requiere una maza, un cetro o un báculo.
Inflige un 25% más de daño de ataque
Inflige un 20% más de daño
El 50% del daño físico se convierte en daño de hielo
30% de probabilidad de congelar a los enemigos
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
Inflige un 20% más de daño
El 50% del daño físico se convierte en daño de hielo
30% de probabilidad de congelar a los enemigos
action attack or cast time uses animation length [1]
active skill freeze duration +% final [100]
GSAzmeriHailrakeIceNova
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.2 seg
Inflige de 991.6 a 1487 de daño de hielo
20% de probabilidad de congelar a los enemigos
is area damage [1]
20% de probabilidad de congelar a los enemigos
is area damage [1]
IceCrashAzmeriHailrake
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable, Triggerable
Choque de hielo
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
El 50% del daño físico se convierte en daño de hielo
66% menos Velocidad de Ataque
La Segunda Fase inflige 15% menos Daño
La Tercera Fase inflige 30% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
is area damage [1]
66% menos Velocidad de Ataque
La Segunda Fase inflige 15% menos Daño
La Tercera Fase inflige 30% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
is area damage [1]
AzmeriHailrakeColdResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, Triggerable, AreaSpell, Cooldown
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.5 seg
+0.84810126582278% a la resistencia al hielo máxima
+29.33% de resistencia al hielo
active skill area of effect radius +% final [45.44]
base deal no damage [1]
+29.33% de resistencia al hielo
active skill area of effect radius +% final [45.44]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Monster { flip_enabled = false } StateMachine { define_timer = "ally_check;" define_shared_state = "empowered;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( iceshoulders );" on_spawned_dead = "DetachAllContainingText( iceshoulders );" } StateMachine { on_state_empowered_2 = "SetVariableScale( 1.3 );" on_state_empowered_1 = "SetVariableScale( 1.15 );" on_state_empowered_0 = "SetVariableScale( 1.0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hailrake/HailrakeHigh"] = { name = "Perfect Frozen Cannibal", life = 2, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "AzmeriHailrakeGlacialHammer", "AzmeriHailrakeArcticArmour", "AzmeriHailrakeColdResistAura", "AzmeriHailrakeGlacialCascade", "IceCrashAzmeriHailrake", "GSAzmeriHailrakeIceNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_damage_+%_final", "active_skill_freeze_duration_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 30, 20, 100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -5, -5, 2000, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeColdResistAura"] = { name = "AzmeriHailrakeColdResistAura", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_maximum_cold_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {20, 0, 20, levelRequirement = 1, statInterpolation = {2, 2, 2}, cost = { }, }, [2] = {31, 1, 50, levelRequirement = 80, statInterpolation = {2, 2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriHailrakeGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 0, -20, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceCrashAzmeriHailrake"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "ice_crash_second_hit_damage_+%_final", "ice_crash_third_hit_damage_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, -15, -30, 11, 21, 31, -66, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriHailrakeIceNova"] = { name = "GSAzmeriHailrakeIceNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }