Demonio sanguinolento perfecto
Cadáver
Categoría de monstruo: Demonio
Pierde un porcentaje de vida cuando lanza hechizos
Al llegar al 20% de vida, deja de lanzar hechizos para recuperar toda la vida
Cura a los aliados cercanos el 10% de la vida gastada
Mientras tiene la vida baja, los aliados cercanos ganan daño de hechizos
Al llegar al 20% de vida, deja de lanzar hechizos para recuperar toda la vida
Cura a los aliados cercanos el 10% de la vida gastada
Mientras tiene la vida baja, los aliados cercanos ganan daño de hechizos
Haz clic derecho en este objeto para crear este cadáver.
Perfect Sanguimancer Demon
Demonio sanguinolento perfecto ShepherdHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 81 |
BaseType | Perfect Sanguimancer Demon |
BaseType | Demonio sanguinolento perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ShepherdHigh |
Icon | Art/2DItems/Currency/Azmeri/HellscapeDemonElite2Corpse |
Reference | Community Wiki |
Demonio sanguinolento perfecto
Demonio
Perfect Sanguimancer Demon
Spectre | Y |
---|---|
Tags | beyond_demon, bludgeoning_weapon, Lanzador de hechizos, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement |
Vida
203%
Energy Shield From Life
100%
Ailment Threshold
203%
Resistencia
0 0 75 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
AzmeriShepherd
Metadata
ShepherdHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,060
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTAzmeriShepherdVomit
Triggerable, Spell
Tiempo de lanzamiento: 2.4 seg
Tiempo de recarga: 12 seg
spell maximum action distance +% [-50]
MMSAzmeriShepherdTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1056 a 1585 de daño físico
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSAzmeriShepherdVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 726.3 a 1089 de daño físico
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
El 25% del daño físico se convierte en daño de fuego
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSAzmeriShepherdBeamNuke
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 7 seg
Inflige de 3011 a 4517 de daño físico
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
El 25% del daño físico se convierte en daño de fuego
is area damage [1]
spell maximum action distance +% [-50]
ABTTAzmeriShepherdSpellDamage
Buff, Duration, Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Daño de hechizos aumentado un 131.8%
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "regenerating;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); " on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ShepherdHigh"] = { name = "Perfect Sanguimancer Demon", life = 2.03, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSAzmeriShepherdTripleMortar", "MMSAzmeriShepherdVomitMortar", "ABTTAzmeriShepherdSpellDamage", "GSAzmeriShepherdBeamNuke", "GTAzmeriShepherdVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriShepherdTripleMortar"] = { name = "MMSAzmeriShepherdTripleMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAzmeriShepherdVomitMortar"] = { name = "MMSAzmeriShepherdVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriShepherdSpellDamage"] = { name = "ABTTAzmeriShepherdSpellDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_damage_+%", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {150, levelRequirement = 80, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriShepherdBeamNuke"] = { name = "GSAzmeriShepherdBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriShepherdVomit"] = { name = "GTAzmeriShepherdVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }