Demônio Sanguemante Perfeito
Cadáver
Categoria do Monstro: Demoníaco
Perde uma porcentagem da Vida ao conjurar magias
Ao atingir 20% de Vida, para de conjurar para recuperar Toda a Vida
Cura aliados próximos em 10% da Vida gasta
Enquanto em Vida Baixa, aliados próximos agnham dano mágico
Clique com o botão direito neste item para criar seu cadáver.
Perfect Sanguimancer Demon
Demônio Sanguemante Perfeito ShepherdHigh /9
NomeExibir Descrições Completas
DropLevel 81
BaseType Perfect Sanguimancer Demon
BaseType Demônio Sanguemante Perfeito
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ShepherdHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/HellscapeDemonElite2Corpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Demônio Sanguemante Perfeito
Demoníaco
Perfect Sanguimancer Demon
SpectreY
Tagsbeyond_demon, bludgeoning_weapon, Conjurador, demon, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood, very_fast_movement
Vida
203%
Energy Shield From Life
100%
Ailment Threshold
203%
Resistência
0 0 75 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
130%
Type
AzmeriShepherd
Metadata
ShepherdHigh
Nível
68
Vida
13,060
Armadura
28,790
Evasão
4,739
Escudo de Energia
12,438
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.5
Experiência
15,383
Minion Life
2,833
Minion Energy Shield
2,698
Minion Damage
447
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
Phys Convert Ele
240%
GTAzmeriShepherdVomit
Triggerable, Spell
Tempo de Conjuração: 2.4 seg
Recarga: 12 seg
spell maximum action distance +% [-50]
MMSAzmeriShepherdTripleMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 858.4 a 1288 de Dano Físico
25% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MMSAzmeriShepherdVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.7 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 590 a 885 de Dano Físico
25% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSAzmeriShepherdBeamNuke
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 7 seg
Causa 2447 a 3670 de Dano Físico
25% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
spell maximum action distance +% [-50]
ABTTAzmeriShepherdSpellDamage
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Dano Mágico aumentado em 131.8%

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "regenerating;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
	"

	on_death =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk, Metadata/Monsters/LeagueHellscape/DemonFaction/attachments/SpellcasterweaponHeld.ao );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_xenobyte_sage/EPKs/weapon_effect.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ShepherdHigh"] = {
    name = "Perfect Sanguimancer Demon",
    life = 2.03,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MMSAzmeriShepherdTripleMortar",
        "MMSAzmeriShepherdVomitMortar",
        "ABTTAzmeriShepherdSpellDamage",
        "GSAzmeriShepherdBeamNuke",
        "GTAzmeriShepherdVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriShepherdTripleMortar"] = {
    name = "MMSAzmeriShepherdTripleMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 15, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriShepherdVomitMortar"] = {
    name = "MMSAzmeriShepherdVomitMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriShepherdSpellDamage"] = {
    name = "ABTTAzmeriShepherdSpellDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_damage_+%",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {150, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriShepherdBeamNuke"] = {
    name = "GSAzmeriShepherdBeamNuke",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAzmeriShepherdVomit"] = {
    name = "GTAzmeriShepherdVomit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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