Hidra
Cadáver
Categoría de monstruo: Sobrenatural
Dispara Aluvión de flechas
Dispara Andanada de flechas
Dispara Flecha bifurcada
Haz clic derecho en este objeto para crear este cadáver.
Hydra
Hidra HydraMid /8
Nombre{Mostrar descripciones completas}
DropLevel 81
BaseType Hydra
BaseType Hidra
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/HydraMid
IconArt/2DItems/Currency/Azmeri/HydraCorpse
ReferenceCommunity Wiki
Hidra
Sobrenatural
Hydra
SpectreY
Tagsbeast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
86%
Armaduras
+30%
Evasión
+80%
Ailment Threshold
86%
Resistencia
0 75 0 0
Damage
450%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraMid
Nivel
68
Vida
5,533
Armaduras
37,427
Evasión
8,530
Escudo de energía
0
Damage
1,681
Daño de hechizos
1,681
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraMid"] = {
    name = "Hydra",
    life = 0.86,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriHydraDoomArrow",
        "AzmeriHydraBarrage",
        "AzmeriHydraForkArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraDoomArrow"] = {
    name = "AzmeriHydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraBarrage"] = {
    name = "AzmeriHydraBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraForkArrow"] = {
    name = "AzmeriHydraForkArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, 50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
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