ヒュドラ
死体
モンスターカテゴリー: エルドリッチ
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このアイテムを右クリックしてこの死体を生成する。
Hydra
ヒュドラ HydraMid /8
名前全ての説明を表示
DropLevel 81
BaseType Hydra
BaseType ヒュドラ
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/HydraMid
IconArt/2DItems/Currency/Azmeri/HydraCorpse
ReferenceCommunity Wiki
ヒュドラ
エルドリッチ
Hydra
SpectreY
Tagsbeast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
86%
アーマー
+30%
回避力
+80%
Ailment Threshold
86%
耐性
0 75 0 0
Damage
450%
命中
120%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraMid
レベル
68
ライフ
5,533
アーマー
37,427
回避力
8,530
エナジーシールド
0
Damage
1,681
スペルダメージ
1,681
命中
348
Attack Time
1.5
経験値
15,383
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
ダメージが100%上昇する
物理ダメージの50%を冷気ダメージに変換する
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 3 秒
投射物は全ての対象を貫通する
ダメージが10%低下する
追加の投射物を9個放つ
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 1345–2017
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが50%上昇する
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraMid"] = {
    name = "Hydra",
    life = 0.86,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1.2,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriHydraDoomArrow",
        "AzmeriHydraBarrage",
        "AzmeriHydraForkArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraDoomArrow"] = {
    name = "AzmeriHydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 100, 45, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraBarrage"] = {
    name = "AzmeriHydraBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -10, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraForkArrow"] = {
    name = "AzmeriHydraForkArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, 50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}