Coloso sombrío perfecto
Cadáver
Categoría de monstruo: Demonio
Haz clic derecho en este objeto para crear este cadáver.
Perfect Shadow Berserker
Coloso sombrío perfecto SlammerDemonHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 1 |
BaseType | Perfect Shadow Berserker |
BaseType | Coloso sombrío perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SlammerDemonHigh |
Icon | Art/2DItems/Currency/Azmeri/AfflictionMinion5Corpse |
Reference | Community Wiki |
Coloso sombrío perfecto
Demonio
Perfect Shadow Berserker
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Vida
202%
Armadura
+50%
Ailment Threshold
202%
Resistencia
35 35 35 20
Damage
144%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
120%
Model Size
125%
Type
AzmeriSlammerDemon
Metadata
SlammerDemonHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,995
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
538
Daño de hechizos
538
Precisión
290
Attack Time
1.17
Experiencia
12,306
Ailment Threshold
12,995
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 10 seg
AfflictionMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Attack Time: 1.17 seg
Inflige un 15% más de daño de ataque
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Daño de ataque: 133%
Attack Time: 1.17 seg
Inflige un 33% más de daño de ataque
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 430–645
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.17 seg
Inflige un 40% más de daño de ataque
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonHigh"] = { name = "Perfect Shadow Berserker", life = 2.02, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleSmall", "AfflictionMinionPhysSlamCircleBig", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleSmall"] = { name = "AfflictionMinionPhysSlamCircleSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleBig"] = { name = "AfflictionMinionPhysSlamCircleBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }