完美影子暴徒
屍體
怪物種類: 惡魔
右鍵點擊此物品來製造屍體。
Perfect Shadow Berserker
完美影子暴徒 SlammerDemonHigh /8
名字顯示物品素質
DropLevel 1
BaseType Perfect Shadow Berserker
BaseType 完美影子暴徒
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SlammerDemonHigh
IconArt/2DItems/Currency/Azmeri/AfflictionMinion5Corpse
ReferenceCommunity Wiki
完美影子暴徒
惡魔
Perfect Shadow Berserker
幽魂Y
標籤demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
生命
202%
護甲
+50%
異常狀態臨界值
202%
抗性
35 35 35 20
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
120%
Model Size
125%
類型
AzmeriSlammerDemon
Metadata
SlammerDemonHigh
等級
68
生命
12,995
護甲
43,185
閃避
4,739
能量護盾
0
傷害
538
法術傷害
538
命中
290
攻擊間隔
1.17
經驗值
12,306
異常狀態臨界值
12,995
冰緩
41
感電
41
易碎
232
焦灼
41
殘喘
114
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 10 秒
AfflictionMinionPhysSlamCircleSmall
可觸發, 攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊傷害: 115%
攻擊間隔: 1.17 秒
造成 15% 更多攻擊傷害
is area damage [1]
AfflictionMinionPhysSlamCircleBig
可觸發, 攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊傷害: 133%
攻擊間隔: 1.17 秒
造成 33% 更多攻擊傷害
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
可觸發, 攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.17 秒
造成 40% 更多攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonHigh"] = {
    name = "Perfect Shadow Berserker",
    life = 2.02,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "EmptyActionAttackAfflictionMinionTripleSlam",
        "AfflictionMinionPhysSlamCircleSmall",
        "AfflictionMinionPhysSlamCircleBig",
        "AfflictionMinionPhysSlamCircleRectangle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
    name = "EmptyActionAttackAfflictionMinionTripleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleSmall"] = {
    name = "AfflictionMinionPhysSlamCircleSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleBig"] = {
    name = "AfflictionMinionPhysSlamCircleBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleRectangle"] = {
    name = "AfflictionMinionPhysSlamCircleRectangle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}