Saco de carne perfecto
Cadáver
Categoría de monstruo: No muerto
Vida altísima
Libera una nube cáustica cuando lo golpean
Provoca con cada golpe
Libera una nube cáustica cuando lo golpean
Provoca con cada golpe
Haz clic derecho en este objeto para crear este cadáver.
Perfect Meatsack
Saco de carne perfecto TankyZombieHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 46 |
BaseType | Perfect Meatsack |
BaseType | Saco de carne perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TankyZombieHigh |
Icon | Art/2DItems/Currency/Azmeri/FungusZombieCorpse |
Reference | Community Wiki |
Saco de carne perfecto
No muerto
100% de probabilidad de provocar con cada golpe
Perfect Meatsack
Spectre | Y |
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Tags | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie |
Vida
700%
Armadura
+50%
Ailment Threshold
250%
Resistencia
0 40 0 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
130%
Type
AzmeriTankyZombieHigh
Metadata
TankyZombieHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
45,033
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
616
Daño de hechizos
616
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 493–740
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriZombieCausticGroundWhenHit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Inflige 2011.4 de daño de caos base por segundo
La duración base es de 4 segundos
Este hechizo se activa cuando recibes daño de un golpe
La duración base es de 4 segundos
Este hechizo se activa cuando recibes daño de un golpe
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TankyZombieHigh"] = { name = "Perfect Meatsack", life = 7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AzmeriZombieCausticGroundWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriZombieCausticGroundWhenHit"] = { name = "AzmeriZombieCausticGroundWhenHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "cast_on_any_damage_taken_%", }, levels = { [1] = {2.7999999523163, 4000, 100, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
100% de probabilidad de provocar con cada golpe
Id | AzmeriTankyZombieTauntOnHit |
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Family | AzmeriTankyZombieTauntOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |