Saco de carne perfecto
Cadáver
Categoría de monstruo: No muerto
Vida altísima
Libera una nube cáustica cuando lo golpean
Los esbirros del dueño tienen vida máxima aumentada un 40%
Haz clic derecho en este objeto para crear este cadáver.
Perfect Meatsack
Saco de carne perfecto TankyZombieHigh /8
Nombre{Mostrar descripciones completas}
DropLevel 46
BaseType Perfect Meatsack
BaseType Saco de carne perfecto
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TankyZombieHigh
IconArt/2DItems/Currency/Azmeri/FungusZombieCorpse
ReferenceCommunity Wiki
Saco de carne perfecto
No muerto
Perfect Meatsack
SpectreY
Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
Vida
800%
Armaduras
+50%
Ailment Threshold
250%
Resistencia
0 40 0 0
Damage
165%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
130%
Type
AzmeriTankyZombieHigh
Metadata
TankyZombieHigh
Nivel
68
Vida
51,467
Armaduras
43,185
Evasión
4,739
Escudo de energía
0
Damage
616
Daño de hechizos
616
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 493–740
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriZombieCausticGroundWhenHit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
Inflige 2155.1 de daño de caos base por segundo
La duración base es de 4 segundos
Este hechizo se activa cuando recibes daño de un golpe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TankyZombieHigh"] = {
    name = "Perfect Meatsack",
    life = 8,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriZombieCausticGroundWhenHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriZombieCausticGroundWhenHit"] = {
    name = "AzmeriZombieCausticGroundWhenHit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "cast_on_any_damage_taken_%",
    },
    levels = {
        [1] = {3, 4000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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