Vollkommener Fleischsack
Leiche
Monsterkategorie: Untot
Höchstes Leben
Entfesselt bei erlittenem Treffer eine ätzende Wolke
Verspottet bei Treffer
Entfesselt bei erlittenem Treffer eine ätzende Wolke
Verspottet bei Treffer
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Meatsack
Vollkommener Fleischsack TankyZombieHigh /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 46 |
BaseType | Perfect Meatsack |
BaseType | Vollkommener Fleischsack |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TankyZombieHigh |
Icon | Art/2DItems/Currency/Azmeri/FungusZombieCorpse |
Reference | Community Wiki |
Vollkommener Fleischsack
Untot
100% Chance, bei Treffer zu verspotten
Perfect Meatsack
Spectre | Y |
---|---|
Tags | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie |
Leben
700%
Rüstung
+50%
Ailment Threshold
250%
Widerstand
0 40 0 0
Damage
165%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
130%
Type
AzmeriTankyZombieHigh
Metadata
TankyZombieHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
45,033
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
616
Zauberschaden
616
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 493–740
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriZombieCausticGroundWhenHit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 4 Sek.
Verursacht 2011.4 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
Löst diesen Zauber aus, wenn Ihr Schaden durch einen Treffer erleidet
Basisdauer beträgt 4 Sekunden
Löst diesen Zauber aus, wenn Ihr Schaden durch einen Treffer erleidet
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TankyZombieHigh"] = { name = "Perfect Meatsack", life = 7, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AzmeriZombieCausticGroundWhenHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriZombieCausticGroundWhenHit"] = { name = "AzmeriZombieCausticGroundWhenHit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "cast_on_any_damage_taken_%", }, levels = { [1] = {2.7999999523163, 4000, 100, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
100% Chance, bei Treffer zu verspotten
Id | AzmeriTankyZombieTauntOnHit |
---|---|
Family | AzmeriTankyZombieTauntOnHit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |