Liana chamánica
Bestia
Shamanic Vine
SpectreN
Tagsbeast, immobile, not_dex, not_int
Vida
100%
Armadura
+100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AzmeriBeehiveBehemothVine
Metadata
BeehiveBehemothVine
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
0
Attack Time
1.995
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GABeehiveBehemothVineSlam
Triggerable, Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Attack Time: 1.995 seg
Inflige un 15% más de daño de ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	basic_action = "Emerge"

	on_start_Emerge =
	"
		IfExists( nearest_player, { FaceObject( nearest_player ); } );
	"
}

Functions
{
	TargetNearestPlayer = "this.nearest_player = arg1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemothVine"] = {
    name = "Shamanic Vine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "GABeehiveBehemothVineSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeehiveBehemothVineSlam"] = {
    name = "GABeehiveBehemothVineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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