薩滿之藤
野獸
Shamanic Vine
幽魂 | N |
---|---|
標籤 | beast, immobile, not_dex, not_int |
生命
100%
護甲
+100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AzmeriBeehiveBehemothVine
Metadata
BeehiveBehemothVine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
57,580
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.995
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GABeehiveBehemothVineSlam
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 115%
攻擊間隔: 1.995 秒
造成 15% 更多攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon" Actor { basic_action = "Emerge" on_start_Emerge = " IfExists( nearest_player, { FaceObject( nearest_player ); } ); " } Functions { TargetNearestPlayer = "this.nearest_player = arg1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemothVine"] = { name = "Shamanic Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "GABeehiveBehemothVineSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GABeehiveBehemothVineSlam"] = { name = "GABeehiveBehemothVineSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }