Shamanic Vine
Beast
Spectre | N |
---|---|
Tags | beast, immobile, not_dex, not_int |
Life
100%
Armour
+100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AzmeriBeehiveBehemothVine
Metadata
BeehiveBehemothVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GABeehiveBehemothVineSlam
Triggerable, Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.995 sec
Deals 15% more Attack Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon" Actor { basic_action = "Emerge" on_start_Emerge = " IfExists( nearest_player, { FaceObject( nearest_player ); } ); " } Functions { TargetNearestPlayer = "this.nearest_player = arg1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemothVine"] = { name = "Shamanic Vine", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "GABeehiveBehemothVineSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GABeehiveBehemothVineSlam"] = { name = "GABeehiveBehemothVineSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }