Schamanische Ranke
Bestie
Shamanic Vine
SpectreN
Tagsbeast, immobile, not_dex, not_int
Leben
100%
Rüstung
+100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
AzmeriBeehiveBehemothVine
Metadata
BeehiveBehemothVine
Stufe
68
Leben
6,433
Rüstung
57,580
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.995
Erfahrung
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GABeehiveBehemothVineSlam
Triggerable, Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.995 Sek.
Verursacht 15% mehr Angriffsschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	basic_action = "Emerge"

	on_start_Emerge =
	"
		IfExists( nearest_player, { FaceObject( nearest_player ); } );
	"
}

Functions
{
	TargetNearestPlayer = "this.nearest_player = arg1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemothVine"] = {
    name = "Shamanic Vine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "GABeehiveBehemothVineSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeehiveBehemothVineSlam"] = {
    name = "GABeehiveBehemothVineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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