Huesos estremecidos
No muerto
corpse cannot be destroyed [1]
Tremorbones
Spectre | Y |
---|---|
Area | Mapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat |
Tags | bones, not_str, skeleton, undead, very_slow_movement |
Packs |
Vida
72%
Energy Shield From Life
200%
Evasión
+40%
Ailment Threshold
72%
Resistencia
0 0 0 0
Damage
54%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 11
Attack Time
1.59 Second
Damage Spread
±20%
Experiencia
90%
Model Size
100%
Type
PitifulFabrication_Summon2AtlasUber
Metadata
PitifulFabrication02StandaloneAtlasUber_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
84
Vida
25,412
Armadura
99,834
Evasión
11,368
Escudo de energía
32,530
Damage
515
Daño de hechizos
515
Precisión
538
Attack Time
1.59
Experiencia
11,925
Ailment Threshold
25,412
Chill
80
Shock
80
Brittle
455
Scorch
80
Sap
222
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriFabricationDespair
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, Chaos, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Desesperación
Tiempo de lanzamiento: 1 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al caos.
Los enemigos malditos tienen -30% a la resistencia al caos
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Cadenas temporales
Tiempo de lanzamiento: 1 seg
Maldice a todos los enemigos en un área para disminuir su velocidad de acción y hacer que los otros efectos que tienen expiren más despacio.
Los enemigos normales y mágicos malditos tienen un 30% menos de velocidad de acción
Los otros efectos sobre los enemigos malditos expiran un 38% más despacio
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos tienen un 30% menos de velocidad de acción
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Los otros efectos sobre los enemigos malditos expiran un 38% más despacio
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos tienen un 30% menos de velocidad de acción
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
AzmeriFabricationEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tiempo de lanzamiento: 1 seg
Maldice a todos los objetivos de un área para reducir su precisión y hacer que inflijan menos daño.
Los enemigos malditos tienen precisión reducida un 60%
Los enemigos normales y mágicos malditos infligen un 60% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 23% menos de daño
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Los enemigos normales y mágicos malditos infligen un 60% menos de daño
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
Los enemigos raros y únicos malditos infligen un 23% menos de daño
active skill area of effect radius +% final [100]
base deal no damage [1]
infinite skill effect duration [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication02StandaloneAtlasUber_"] = { name = "Tremorbones", life = 0.72, energyShield = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.54, damageSpread = 0.2, attackTime = 1.59, attackRange = 11, accuracy = 1, skillList = { "AzmeriFabricationTemporalChains", "AzmeriFabricationEnfeeble", "AzmeriFabricationDespair", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, -38, -30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-60, -60, -23, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriFabricationDespair"] = { name = "Despair", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their chaos resistance.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.Chaos] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", "curse_apply_as_aura", "infinite_skill_effect_duration", }, levels = { [1] = {-30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |