La encarnación de la agonía
Demonio
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Incarnation of Agony
Spectre | N |
---|---|
Tags | demon, humanoid, medium_movement, not_str, red_blood |
Packs |
Vida
3000%
Energy Shield From Life
60%
Evasión
+50%
Ailment Threshold
1200%
Resistencia
50 50 50 30
Damage
480%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
600%
Model Size
100%
Type
Screecher
Metadata
Screecher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
193,001
Armadura
28,790
Evasión
7,109
Escudo de energía
3,676
Damage
1,793
Daño de hechizos
1,793
Precisión
290
Attack Time
1.5
Experiencia
61,530
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1434–2152
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAzmeriScreecherScaryNoises
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
GSScreecherScreech
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Inflige de 225.4 a 338 de daño físico
El 20% del daño físico se convierte en daño de rayo
El 20% del daño físico se convierte en daño de caos
El 20% del daño físico se convierte en daño de hielo
El 20% del daño físico se convierte en daño de fuego
Enerva a los enemigos durante 4 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
El 20% del daño físico se convierte en daño de rayo
El 20% del daño físico se convierte en daño de caos
El 20% del daño físico se convierte en daño de hielo
El 20% del daño físico se convierte en daño de fuego
Enerva a los enemigos durante 4 segundos al golpear
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase" BaseEvents { on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );" } Functions { spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );" tele_out = " PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 ); " tele_in = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = { name = "The Incarnation of Agony", life = 30, energyShield = 0.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 4.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GSScreecherScreech", "GSScreecherDeathPulse", "EASAzmeriScreecherScaryNoises", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherScreech"] = { name = "GSScreecherScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "chance_to_unnerve_on_hit_%", "skill_physical_damage_%_to_convert_to_chaos", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSScreecherDeathPulse"] = { name = "GSScreecherDeathPulse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriScreecherScaryNoises"] = { name = "EASAzmeriScreecherScaryNoises", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La encarnación de la agonía Topic /2
NPC | Nombre |
---|---|
Guardiana de las cornisas | Si la ves, {corre}. Su lamento es un augurio y su toque es muerte segura. Es la más malvada de los sin nombre, pero, afortunadamente, su furia la mantiene enloquecida. Si fuese fría y calculadora como el Rey de las nieblas, todos estaríamos perdidos… |
Cazadora primalista | Hace tiempo que me pregunto en dónde se ubica ese ser en el orden natural. He llegado a creer que ella es la manifestación del dolor de los sin nombre, esa incontable multitud que grita en silencio por siempre en su reino sombrío de no existencia. Alguien debe haberla nombrado hace mucho, pero quizá nunca sepamos cómo se llamaba... y hasta que lo sepamos, nunca podremos desterrarla completamente. |
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The Incarnation of Agony
Spectre N
Version history
Version | Changes |
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3.23.0b |
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3.23.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.