The Incarnation of Agony
Demon
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
SpectreN
Tagsdemon, humanoid, medium_movement, not_str, red_blood
Packs
  • The Incarnation of Agony
  • Life
    3000%
    Energy Shield From Life
    60%
    Evasion
    +50%
    Ailment Threshold
    1200%
    Resistance
    50 50 50 30
    Damage
    480%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    600%
    Model Size
    100%
    Type
    Screecher
    Metadata
    Screecher
    Level
    68
    Life
    193,001
    Armour
    28,790
    Evasion
    7,109
    Energy Shield
    3,676
    Damage
    1,793
    Spell Damage
    1,793
    Accuracy
    290
    Attack Time
    1.5
    Experience
    61,530
    Ailment Threshold
    77,200
    Chill
    244
    Shock
    244
    Brittle
    1,381
    Scorch
    244
    Sap
    674
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1434–2152
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriScreecherScaryNoises
    Spell
    Cast Time: 1 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    GSScreecherScreech
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    Deals 225.4 to 338 Physical Damage
    20% of Physical Damage Converted to Lightning Damage
    20% of Physical Damage Converted to Chaos Damage
    20% of Physical Damage Converted to Cold Damage
    20% of Physical Damage Converted to Fire Damage
    Unnerve Enemies for 4 seconds on Hit
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSScreecherDeathPulse
    Spell, Triggerable
    Cast Time: 1 sec
    base deal no damage [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
    
    BaseEvents
    {
    	on_construction_complete = "DispatchRulesetEvent( azmeri_register_big_threat );"
    }
    
    Functions
    {
    	spooky_wiggle = "PlayAdditiveAnimation( wiggle_01 );"
    
    	tele_out =
    	"
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk, 0.2 );
    	"
    
    	tele_in =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_out.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/ScreecherMiniboss/teleport_in.ao );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/teleport_in.epk, 0.2 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/Screecher"] = {
        name = "The Incarnation of Agony",
        life = 30,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 4.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSScreecherScreech",
            "GSScreecherDeathPulse",
            "EASAzmeriScreecherScaryNoises",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherScreech"] = {
        name = "GSScreecherScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "chance_to_unnerve_on_hit_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScreecherDeathPulse"] = {
        name = "GSScreecherDeathPulse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriScreecherScaryNoises"] = {
        name = "EASAzmeriScreecherScaryNoises",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • The Incarnation of Agony Topic /2
    NPCName
    The Warden of EavesIf you see her, {run}. Her wail is an omen, and her touch means certain death. She is the most evil of the Nameless, but, fortunately for us, she is quite mindless in her rage. If she were cold and calculating like the King in the Mists, we would all be doomed...
    The Primal HuntressI have long wondered where that being fits into the natural order. I have come to believe that she is the manifestation of the pain of the Nameless, those countless multitudes forever silently screaming in their realm of shadowed nonexistence. Someone must have Named her long ago, but we may never know what she was called... and until we do, she can never truly be banished.

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    Edit

    The Incarnation of Agony

    Spectre N

    Version history

    VersionChanges
    3.23.0b
  • The Incarnation of Agony can no longer be Desecrated or Raised as a Spectre.
  • 3.23.0
  • Introduced to the game.

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